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464d6f9ca6
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refactor: huge refactor into node/graph-based movement system
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2025-07-28 12:23:57 -05:00 |
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413f9f156f
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refactor: continue working on ghost house implementation, other stuff
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2025-07-27 12:15:11 -05:00 |
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4f87a116d5
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chore: remove unused code, resolve simple stuff
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2025-07-26 15:35:50 -05:00 |
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d72f47d66c
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fix: fix tunneling logic
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2025-07-26 15:27:17 -05:00 |
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7a6182cb85
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feat: re-add board offset logic, fixup text rendering
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2025-07-26 15:26:37 -05:00 |
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8e5ec9fef0
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refactor: huge refactor into atlas-based resources
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2025-07-26 14:42:12 -05:00 |
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0a82aea922
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refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
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2025-07-24 16:04:47 -05:00 |
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829462d3b6
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refactor: move direction & edible into entity submodule
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2025-07-24 12:48:39 -05:00 |
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cfa73c58a8
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refactor: move entity-related code into src/entity submodule
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2025-07-24 12:36:48 -05:00 |
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