Ryan Walters
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9219c771d7
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test: improve input & map_builder test coverage
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2025-09-06 12:15:05 -05:00 |
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Ryan Walters
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3c50bfeab6
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refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests
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2025-09-06 12:15:03 -05:00 |
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Ryan Walters
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42e309a46b
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feat: enhance profiling with tick-based timing management and zero-padding for skipped frames
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2025-09-06 12:15:02 -05:00 |
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Ryan Walters
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a38423f006
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refactor: use welford's algorithm for one-pass avg/std dev. calculations, input logging tweaks
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2025-09-06 12:15:02 -05:00 |
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Ryan Walters
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07bd127596
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chore: move ttf context out of game.rs, remove unnecessary window event logging
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2025-09-06 12:15:01 -05:00 |
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Ryan Walters
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2fabd5d7a2
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feat: measure total system timings using threading indifferent method, padded formatting
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2025-09-06 12:15:00 -05:00 |
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Ryan Walters
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2d36d49b13
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feat: enumerate and display render driver info, increase node id text opacity
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2025-09-06 12:14:59 -05:00 |
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Ryan Walters
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0f1e1d4d42
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fix: do not use canvas.output_size() for calculations due to browser behavior
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2025-09-04 16:06:28 -05:00 |
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Ryan Walters
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968eb39b64
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feat: fix emscripten browser logging, streamline console initialization and logging
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2025-09-04 14:07:24 -05:00 |
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Ryan Walters
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57e7f395d7
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feat: add drag reference control relaxation with easing, mild refactor
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2025-09-04 11:19:48 -05:00 |
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Ryan Walters
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1f5af2cd96
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feat: touch movement controls
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2025-09-04 11:02:51 -05:00 |
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Ryan Walters
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b8c7c29376
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fix: calculation for rect position scaling in debug_renderer
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2025-09-03 23:23:56 -05:00 |
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Ryan Walters
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a3c4e5267f
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refactor: consolidate rendering systems into a combined render system for improved performance and reduced overhead
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2025-09-03 23:09:19 -05:00 |
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Ryan Walters
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3e630bcbef
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feat: run input_system less, rework profiling system to allow for conditional ticks, prepopulate and simplify locking mechanisms, drop RwLock
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2025-09-03 23:09:19 -05:00 |
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Ryan Walters
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33775166a7
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feat: add batching & merging of lines in debug rendering
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2025-09-03 19:45:55 -05:00 |
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Ryan Walters
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f2732a7ff7
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feat: improve debug rendering performance via batch rendering of rects
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2025-09-03 19:15:05 -05:00 |
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Ryan Walters
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6771dea02b
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fix: avoid padding jitter with constant name padding, minor timing calculation fixes
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2025-09-03 19:00:45 -05:00 |
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Ryan Walters
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23f43288e1
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feat: implement optimized text rendering by caching font characters into special atlas
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2025-09-03 17:31:48 -05:00 |
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Ryan Walters
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028ee28840
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fix: remove redundant double canvas copy
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2025-09-03 17:31:06 -05:00 |
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Ryan Walters
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4cc5816d1f
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refactor: use small_rng for Emscripten only, simplify platform to top-level functions only, no trait/struct
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2025-09-03 11:11:04 -05:00 |
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Ryan Walters
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d6d0f47483
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feat: optimize input system, avoid heap allocations, disable as many events as possible
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2025-09-02 14:57:01 -05:00 |
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Ryan Walters
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7dfab26898
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refactor: drop remaining Box::leak & statics where possible
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2025-09-02 13:44:40 -05:00 |
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Ryan Walters
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7cdd1b6ad9
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refactor: use 'unsafe_textures' sdl2 feature to hide lifetimes & obscure leaks into upstream
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2025-09-02 12:59:06 -05:00 |
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Ryan Walters
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a62ae8dfe7
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fix: energizers don't change dead (eyes) ghosts
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2025-09-01 15:39:17 -05:00 |
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Ryan Walters
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a21459f337
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feat: revamp with better separate directional/linear animations, direction independent ticking
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2025-09-01 15:28:57 -05:00 |
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Ryan Walters
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b53db3788d
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refactor: unify ghost state management and animation handling, use integers for texture animation
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2025-09-01 14:27:48 -05:00 |
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Ryan Walters
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e1a2e6ab62
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fix: avoid switching ghost back to normal during eyes animation
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2025-09-01 13:14:16 -05:00 |
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Ryan Walters
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0cbd6f1aac
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refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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2025-09-01 12:37:44 -05:00 |
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Ryan Walters
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1206cf9ad1
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feat: implement high score text rendering
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2025-09-01 12:13:18 -05:00 |
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Ryan Walters
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bed913d016
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fix: profiling system calculates mean of sums, not mean of means
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2025-09-01 12:01:39 -05:00 |
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Ryan Walters
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98196f3e07
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feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
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2025-09-01 11:46:18 -05:00 |
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Ryan Walters
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8f504d6c77
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fix: correctly unhide in second pre-freeze stage
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2025-09-01 10:28:08 -05:00 |
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Ryan Walters
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a8e62aec56
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fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn
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2025-08-28 20:20:38 -05:00 |
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Ryan Walters
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cde1ea5394
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feat: allow freezing of blinking entities, lightly refactor game.rs structure
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2025-08-28 20:02:27 -05:00 |
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Ryan Walters
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d0628ef70b
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feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency
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2025-08-28 19:40:31 -05:00 |
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Ryan Walters
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2da8a312f3
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chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle
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2025-08-28 18:32:19 -05:00 |
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Ryan Walters
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2bdd4f0d04
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feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system
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2025-08-28 18:24:47 -05:00 |
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Ryan Walters
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5cc9b1a6ee
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fix: avoid acquiring filtered player query until movement command received
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2025-08-28 14:17:46 -05:00 |
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Ryan Walters
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5d4adb7743
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refactor: merge 'formatting' submodule into 'profiling'
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2025-08-28 14:12:23 -05:00 |
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Ryan Walters
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633d467f2c
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chore: remove LevelTiming resource
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2025-08-28 13:21:21 -05:00 |
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Ryan Walters
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d3e83262db
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feat: better 'Vulnerable' tag for ghosts, fix movement issues
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2025-08-28 13:18:47 -05:00 |
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Ryan Walters
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f31b4952e4
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chore: remove wildcard/prelude imports, remove unused functions
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2025-08-28 13:14:40 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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80ebf08dd3
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feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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2025-08-28 12:40:02 -05:00 |
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Ryan Walters
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f14b3d38a4
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feat: create hud rendering system
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2025-08-27 22:55:26 -05:00 |
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Ryan Walters
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9624bcf359
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feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
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2025-08-27 22:26:49 -05:00 |
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Ryan Walters
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8b5e66f514
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refactor: update debug state management and rendering systems
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2025-08-19 11:31:31 -05:00 |
|
Ryan
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5497e4b0b9
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feat: improve input system to handle multiple keypress & release states
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2025-08-19 09:35:55 -05:00 |
|
|
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d72b6eec06
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test: add item testing
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2025-08-18 09:32:35 -05:00 |
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|
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da3c8e8284
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
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2025-08-17 23:52:03 -05:00 |
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