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852e54f1bf
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chore: rust-fmt entire project
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2025-06-17 11:54:13 -05:00 |
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50d0bc7d5f
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refactor: simplify keyboard event direction change logic in Game
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2025-06-17 11:54:13 -05:00 |
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2c6045aa1b
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feat: add map struct, overhaul stored map representation
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2025-06-17 11:54:13 -05:00 |
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a7e87c18a3
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feat: pacman next cell debug func
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2025-06-17 11:54:13 -05:00 |
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786fbb5002
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feat: change starting position of PacMan, draw current PacMan on grid
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2025-06-17 11:51:26 -05:00 |
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422535c00d
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feat: direction propagation, change direction at precise times
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2025-06-17 11:51:21 -05:00 |
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e61930c08a
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reformat: default debug off, conditional debug grid rendering, remove unused redraw()
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2025-06-17 11:51:02 -05:00 |
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b46a51bc76
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reformat: drop TextureManager based sprite rendering, directly hold Textures
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2025-06-17 11:50:18 -05:00 |
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2214a5541f
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feat: game loop, texture ownership, tick & draw with grid rendering
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2025-06-17 11:49:40 -05:00 |
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b3a3664578
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feat: game loop
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2025-06-17 11:47:43 -05:00 |
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