Ryan Walters
8fe5b42d31
fix: use c-style strings instead of manual termination, cast pointer, use then_some
2025-09-02 00:33:47 -05:00
Ryan Walters
6637691157
feat: setup windows system console output detection for dynamic console attach
2025-09-02 00:31:59 -05:00
Ryan Walters
c79ba0d824
feat: buffer tracing logs before console init
2025-09-01 17:22:22 -05:00
Ryan Walters
66499b6285
fix: remove broken console stream re-attach on Windows
2025-08-29 10:56:26 -05:00
ae42f6ead0
chore: solve clippy warnings
2025-08-18 00:06:47 -05:00
12ee16faab
docs: document many major functions, types, enums for important functionality
2025-08-17 23:29:43 -05:00
313ca4f3e6
fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
2025-08-16 14:17:28 -05:00
12a63374a8
feat: avoid using spin sleep unless focused
2025-08-13 23:30:07 -05:00
ced4e87d41
feat: embed atlas.json via phf instead of runtime parsing
2025-08-13 00:37:37 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c5213320ac
fix(emscripten): string pointer casting, fixup AssetError handling
2025-08-11 11:25:52 -05:00
f6e7228f75
refactor: platform trait, platform-specific code handling into platform module
2025-08-11 10:49:58 -05:00