Ryan Walters
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3c50bfeab6
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refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests
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2025-09-06 12:15:03 -05:00 |
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Ryan Walters
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a21459f337
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feat: revamp with better separate directional/linear animations, direction independent ticking
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2025-09-01 15:28:57 -05:00 |
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Ryan Walters
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b53db3788d
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refactor: unify ghost state management and animation handling, use integers for texture animation
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2025-09-01 14:27:48 -05:00 |
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Ryan Walters
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98196f3e07
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feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
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2025-09-01 11:46:18 -05:00 |
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Ryan Walters
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2da8a312f3
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chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle
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2025-08-28 18:32:19 -05:00 |
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Ryan Walters
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2bdd4f0d04
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feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system
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2025-08-28 18:24:47 -05:00 |
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Ryan Walters
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633d467f2c
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chore: remove LevelTiming resource
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2025-08-28 13:21:21 -05:00 |
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Ryan Walters
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d3e83262db
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feat: better 'Vulnerable' tag for ghosts, fix movement issues
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2025-08-28 13:18:47 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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80ebf08dd3
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feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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2025-08-28 12:40:02 -05:00 |
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Ryan Walters
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9624bcf359
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feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
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2025-08-27 22:26:49 -05:00 |
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d72b6eec06
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test: add item testing
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2025-08-18 09:32:35 -05:00 |
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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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3d0bc66e40
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feat: ghosts system
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2025-08-15 20:38:18 -05:00 |
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fa12611c69
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feat: ecs audio system
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2025-08-15 20:28:47 -05:00 |
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e8944598cc
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chore: fix clippy warnings
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2025-08-15 20:10:16 -05:00 |
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b88895e82f
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feat: separate dirty rendering with flag resource
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2025-08-15 14:19:39 -05:00 |
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7f95c0233e
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refactor: move position/movement related components into systems/movement
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2025-08-15 13:05:03 -05:00 |
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de86f383bf
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refactor: improve representation of movement system
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2025-08-15 12:50:07 -05:00 |
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57d7f75940
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feat: implement generic optimized collision system
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2025-08-15 12:21:29 -05:00 |
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730daed20a
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feat: entity type for proper edge permission calculations
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2025-08-15 10:06:09 -05:00 |
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2c65048fb0
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refactor: rename 'ecs' submodule to 'systems'
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2025-08-15 09:27:28 -05:00 |
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