Ryan Walters
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5aba1862c9
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feat: improve tracing logs application-wide
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2025-09-08 13:50:38 -05:00 |
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Ryan Walters
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3c50bfeab6
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refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests
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2025-09-06 12:15:03 -05:00 |
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Ryan Walters
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2da8a312f3
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chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle
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2025-08-28 18:32:19 -05:00 |
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Ryan Walters
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5cc9b1a6ee
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fix: avoid acquiring filtered player query until movement command received
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2025-08-28 14:17:46 -05:00 |
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Ryan Walters
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d3e83262db
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feat: better 'Vulnerable' tag for ghosts, fix movement issues
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2025-08-28 13:18:47 -05:00 |
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Ryan Walters
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f31b4952e4
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chore: remove wildcard/prelude imports, remove unused functions
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2025-08-28 13:14:40 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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80ebf08dd3
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feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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2025-08-28 12:40:02 -05:00 |
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Ryan Walters
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8b5e66f514
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refactor: update debug state management and rendering systems
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2025-08-19 11:31:31 -05:00 |
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da3c8e8284
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
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2025-08-17 23:52:03 -05:00 |
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12ee16faab
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docs: document many major functions, types, enums for important functionality
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2025-08-17 23:29:43 -05:00 |
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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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2140fbec1b
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fix: allow key holddown
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2025-08-16 12:00:58 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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