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xevion/Pac-Man
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mirror of https://github.com/Xevion/Pac-Man.git synced 2025-12-09 16:07:55 -06:00
Code Issues Packages Projects Releases Wiki Activity
442 Commits 5 Branches 281 Tags
5bdf11dfb62f89b106c82b7c1442ebaa2c46dd55
Commit Graph

13 Commits

Author SHA1 Message Date
Ryan Walters
0cbd6f1aac refactor: switch NodeId to u16, use I8Vec2 for grid coordinates 2025-09-01 12:37:44 -05:00
Xevion
da3c8e8284 test: add player traversal flag tests, remove old disabled movement_system, public can_traverse 2025-08-17 23:52:03 -05:00
Xevion
12ee16faab docs: document many major functions, types, enums for important functionality 2025-08-17 23:29:43 -05:00
Xevion
d47d70ff5b refactor: remove dead code, move direction & graph into 'map' module 2025-08-16 15:14:16 -05:00
Xevion
90adaf9e84 feat: add cursor-based node highlighting for debug 2025-08-16 12:26:24 -05:00
Xevion
2140fbec1b fix: allow key holddown 2025-08-16 12:00:58 -05:00
Xevion
78300bdf9c feat: rewrite movement systems separately for player/ghosts 2025-08-16 11:44:10 -05:00
Xevion
e8944598cc chore: fix clippy warnings 2025-08-15 20:10:16 -05:00
Xevion
7f95c0233e refactor: move position/movement related components into systems/movement 2025-08-15 13:05:03 -05:00
Xevion
de86f383bf refactor: improve representation of movement system 2025-08-15 12:50:07 -05:00
Xevion
57d7f75940 feat: implement generic optimized collision system 2025-08-15 12:21:29 -05:00
Xevion
730daed20a feat: entity type for proper edge permission calculations 2025-08-15 10:06:09 -05:00
Xevion
2c65048fb0 refactor: rename 'ecs' submodule to 'systems' 2025-08-15 09:27:28 -05:00
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