Ryan Walters
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0cbd6f1aac
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refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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2025-09-01 12:37:44 -05:00 |
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da3c8e8284
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
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2025-08-17 23:52:03 -05:00 |
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12ee16faab
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docs: document many major functions, types, enums for important functionality
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2025-08-17 23:29:43 -05:00 |
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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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90adaf9e84
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feat: add cursor-based node highlighting for debug
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2025-08-16 12:26:24 -05:00 |
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2140fbec1b
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fix: allow key holddown
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2025-08-16 12:00:58 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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e8944598cc
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chore: fix clippy warnings
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2025-08-15 20:10:16 -05:00 |
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7f95c0233e
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refactor: move position/movement related components into systems/movement
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2025-08-15 13:05:03 -05:00 |
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de86f383bf
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refactor: improve representation of movement system
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2025-08-15 12:50:07 -05:00 |
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57d7f75940
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feat: implement generic optimized collision system
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2025-08-15 12:21:29 -05:00 |
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730daed20a
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feat: entity type for proper edge permission calculations
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2025-08-15 10:06:09 -05:00 |
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2c65048fb0
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refactor: rename 'ecs' submodule to 'systems'
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2025-08-15 09:27:28 -05:00 |
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