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xevion/Pac-Man
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mirror of https://github.com/Xevion/Pac-Man.git synced 2025-12-06 07:15:41 -06:00
Code Issues Packages Projects Releases Wiki Activity
327 Commits 5 Branches 281 Tags
5497e4b0b973d2decd38ef99eddc89aa35eb1821
Commit Graph

12 Commits

Author SHA1 Message Date
Xevion
d47d70ff5b refactor: remove dead code, move direction & graph into 'map' module 2025-08-16 15:14:16 -05:00
Xevion
78300bdf9c feat: rewrite movement systems separately for player/ghosts 2025-08-16 11:44:10 -05:00
Xevion
342f378860 fix: use renderable layer properly, sorting entities before presenting 2025-08-15 20:10:16 -05:00
Xevion
e8944598cc chore: fix clippy warnings 2025-08-15 20:10:16 -05:00
Xevion
a8b83b8e2b feat: high resolution debug rendering 2025-08-15 16:20:24 -05:00
Xevion
8ce2af89c8 fix: add visibility check to rendering implementation 2025-08-15 15:10:09 -05:00
Xevion
b88895e82f feat: separate dirty rendering with flag resource 2025-08-15 14:19:39 -05:00
Xevion
2f0c734d13 feat: only present/render canvas when renderables change 2025-08-15 14:15:18 -05:00
Xevion
7f95c0233e refactor: move position/movement related components into systems/movement 2025-08-15 13:05:03 -05:00
Xevion
de86f383bf refactor: improve representation of movement system 2025-08-15 12:50:07 -05:00
Xevion
730daed20a feat: entity type for proper edge permission calculations 2025-08-15 10:06:09 -05:00
Xevion
2c65048fb0 refactor: rename 'ecs' submodule to 'systems' 2025-08-15 09:27:28 -05:00
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