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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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342f378860
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fix: use renderable layer properly, sorting entities before presenting
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2025-08-15 20:10:16 -05:00 |
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e8944598cc
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chore: fix clippy warnings
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2025-08-15 20:10:16 -05:00 |
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a8b83b8e2b
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feat: high resolution debug rendering
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2025-08-15 16:20:24 -05:00 |
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8ce2af89c8
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fix: add visibility check to rendering implementation
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2025-08-15 15:10:09 -05:00 |
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b88895e82f
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feat: separate dirty rendering with flag resource
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2025-08-15 14:19:39 -05:00 |
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2f0c734d13
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feat: only present/render canvas when renderables change
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2025-08-15 14:15:18 -05:00 |
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7f95c0233e
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refactor: move position/movement related components into systems/movement
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2025-08-15 13:05:03 -05:00 |
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de86f383bf
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refactor: improve representation of movement system
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2025-08-15 12:50:07 -05:00 |
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730daed20a
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feat: entity type for proper edge permission calculations
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2025-08-15 10:06:09 -05:00 |
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2c65048fb0
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refactor: rename 'ecs' submodule to 'systems'
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2025-08-15 09:27:28 -05:00 |
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