Ryan Walters
4f7902fc50
fix: cfg on ConsoleInit for windows/emscripten, use simplified cfg for windows/linux
2025-09-09 16:41:59 -05:00
Ryan Walters
2a2cca675a
fix: cfg limit tracing_buffer to windows only
2025-09-09 16:27:35 -05:00
Ryan Walters
bcd9865430
chore: move BufferedWriter into tracing_buffer.rs
2025-09-06 12:15:00 -05:00
Ryan Walters
968eb39b64
feat: fix emscripten browser logging, streamline console initialization and logging
2025-09-04 14:07:24 -05:00
Ryan Walters
4cc5816d1f
refactor: use small_rng for Emscripten only, simplify platform to top-level functions only, no trait/struct
2025-09-03 11:11:04 -05:00
Ryan Walters
055dc85f2b
refactor: improve console handling & logs, scoped mutex lock, fix linux unused imports
2025-09-02 09:09:48 -05:00
Ryan Walters
39a5df1ffd
fix: use c-style strings instead of manual termination, cast pointer, use then_some
2025-09-02 08:52:08 -05:00
Ryan Walters
c79ba0d824
feat: buffer tracing logs before console init
2025-09-01 17:22:22 -05:00
ae42f6ead0
chore: solve clippy warnings
2025-08-18 00:06:47 -05:00
12ee16faab
docs: document many major functions, types, enums for important functionality
2025-08-17 23:29:43 -05:00
313ca4f3e6
fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
2025-08-16 14:17:28 -05:00
12a63374a8
feat: avoid using spin sleep unless focused
2025-08-13 23:30:07 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
f6e7228f75
refactor: platform trait, platform-specific code handling into platform module
2025-08-11 10:49:58 -05:00