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df8f858651
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refactor: continue improving MovableEntity shared implementation
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2025-07-23 15:06:09 -05:00 |
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1fa7a0807f
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refactor: abstract entity details into MovableEntity
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2025-07-23 14:08:28 -05:00 |
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6d3d3bf49c
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feat: tunnel implementation, pathfinding debug mode
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2025-07-22 14:37:26 -05:00 |
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0a46f64866
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feat: pathfinding, ghost and blinky state, update dependencies
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2025-07-22 13:18:09 -05:00 |
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fd7eecf53e
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feat: allow instant direction reversal, improve cell position state tracking
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2025-07-22 12:12:41 -05:00 |
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fa7e985c0d
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feat: embedded data files, audio effects processing
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2025-07-21 22:30:40 -05:00 |
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a0f65b551c
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feat: board reset, store original map matrix
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2025-07-18 20:21:16 -05:00 |
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8808a1aa3b
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feat: pellet consumption, score & map mutation
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2025-07-18 20:15:50 -05:00 |
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62b2c607a9
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feat: ttf score rendering, konami font
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2025-07-18 20:07:50 -05:00 |
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229d2242ef
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fix: minor comments, disable accelerated, use std sleep on web builds
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2025-06-17 11:54:13 -05:00 |
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129aed0ffb
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docs: add more TODOs
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2025-06-17 11:54:13 -05:00 |
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852e54f1bf
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chore: rust-fmt entire project
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2025-06-17 11:54:13 -05:00 |
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50d0bc7d5f
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refactor: simplify keyboard event direction change logic in Game
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2025-06-17 11:54:13 -05:00 |
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2c6045aa1b
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feat: add map struct, overhaul stored map representation
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2025-06-17 11:54:13 -05:00 |
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a7e87c18a3
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feat: pacman next cell debug func
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2025-06-17 11:54:13 -05:00 |
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786fbb5002
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feat: change starting position of PacMan, draw current PacMan on grid
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2025-06-17 11:51:26 -05:00 |
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422535c00d
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feat: direction propagation, change direction at precise times
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2025-06-17 11:51:21 -05:00 |
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e61930c08a
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reformat: default debug off, conditional debug grid rendering, remove unused redraw()
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2025-06-17 11:51:02 -05:00 |
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b46a51bc76
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reformat: drop TextureManager based sprite rendering, directly hold Textures
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2025-06-17 11:50:18 -05:00 |
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2214a5541f
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feat: game loop, texture ownership, tick & draw with grid rendering
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2025-06-17 11:49:40 -05:00 |
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b3a3664578
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feat: game loop
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2025-06-17 11:47:43 -05:00 |
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