Commit Graph

121 Commits

Author SHA1 Message Date
df8f858651 refactor: continue improving MovableEntity shared implementation 2025-07-23 15:06:09 -05:00
1fa7a0807f refactor: abstract entity details into MovableEntity 2025-07-23 14:08:28 -05:00
6d3d3bf49c feat: tunnel implementation, pathfinding debug mode 2025-07-22 14:37:26 -05:00
0a46f64866 feat: pathfinding, ghost and blinky state, update dependencies 2025-07-22 13:18:09 -05:00
fd7eecf53e feat: allow instant direction reversal, improve cell position state tracking 2025-07-22 12:12:41 -05:00
fa7e985c0d feat: embedded data files, audio effects processing 2025-07-21 22:30:40 -05:00
a0f65b551c feat: board reset, store original map matrix 2025-07-18 20:21:16 -05:00
8808a1aa3b feat: pellet consumption, score & map mutation 2025-07-18 20:15:50 -05:00
62b2c607a9 feat: ttf score rendering, konami font 2025-07-18 20:07:50 -05:00
229d2242ef fix: minor comments, disable accelerated, use std sleep on web builds 2025-06-17 11:54:13 -05:00
129aed0ffb docs: add more TODOs 2025-06-17 11:54:13 -05:00
852e54f1bf chore: rust-fmt entire project 2025-06-17 11:54:13 -05:00
50d0bc7d5f refactor: simplify keyboard event direction change logic in Game 2025-06-17 11:54:13 -05:00
2c6045aa1b feat: add map struct, overhaul stored map representation 2025-06-17 11:54:13 -05:00
a7e87c18a3 feat: pacman next cell debug func 2025-06-17 11:54:13 -05:00
786fbb5002 feat: change starting position of PacMan, draw current PacMan on grid 2025-06-17 11:51:26 -05:00
422535c00d feat: direction propagation, change direction at precise times 2025-06-17 11:51:21 -05:00
e61930c08a reformat: default debug off, conditional debug grid rendering, remove unused redraw() 2025-06-17 11:51:02 -05:00
b46a51bc76 reformat: drop TextureManager based sprite rendering, directly hold Textures 2025-06-17 11:50:18 -05:00
2214a5541f feat: game loop, texture ownership, tick & draw with grid rendering 2025-06-17 11:49:40 -05:00
b3a3664578 feat: game loop 2025-06-17 11:47:43 -05:00