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785a760343
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feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities
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2025-07-23 17:16:15 -05:00 |
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de1a89b9b0
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refactor: move debug related code into debug.rs
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2025-07-23 16:31:09 -05:00 |
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66b6cdf01b
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feat: split animated texture away from atlas texture details
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2025-07-23 16:25:40 -05:00 |
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5a48e83b1a
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feat: flood-filled based playable position with cache, debug mode
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2025-07-23 15:06:38 -05:00 |
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df8f858651
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refactor: continue improving MovableEntity shared implementation
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2025-07-23 15:06:09 -05:00 |
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1fa7a0807f
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refactor: abstract entity details into MovableEntity
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2025-07-23 14:08:28 -05:00 |
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6d3d3bf49c
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feat: tunnel implementation, pathfinding debug mode
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2025-07-22 14:37:26 -05:00 |
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0a46f64866
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feat: pathfinding, ghost and blinky state, update dependencies
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2025-07-22 13:18:09 -05:00 |
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fd7eecf53e
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feat: allow instant direction reversal, improve cell position state tracking
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2025-07-22 12:12:41 -05:00 |
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f540dc5373
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docs: minor documentation commentsa cross project
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2025-07-22 12:12:41 -05:00 |
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fa7e985c0d
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feat: embedded data files, audio effects processing
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2025-07-21 22:30:40 -05:00 |
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f5ff90cb11
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feat: smarter winapi-based console window handling
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2025-07-21 21:54:22 -05:00 |
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a0f65b551c
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feat: board reset, store original map matrix
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2025-07-18 20:21:16 -05:00 |
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8808a1aa3b
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feat: pellet consumption, score & map mutation
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2025-07-18 20:15:50 -05:00 |
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62b2c607a9
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feat: ttf score rendering, konami font
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2025-07-18 20:07:50 -05:00 |
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9238b53c40
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refactor: simplify/improve is_adjacent, add tests & docs
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2025-07-18 19:28:39 -05:00 |
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40acffafd1
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fix: rebuild, try removing zero ms sleeps
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2025-06-17 11:54:13 -05:00 |
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2187212b7c
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chore: increase speed, no modulation, increase animation speed
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2025-06-17 11:54:13 -05:00 |
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229d2242ef
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fix: minor comments, disable accelerated, use std sleep on web builds
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2025-06-17 11:54:13 -05:00 |
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83a5ccdb8e
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chore: delete emscripten.rs
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2025-06-17 11:54:13 -05:00 |
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0630fc56ec
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fix: key stealing, disable Emscripten module, disable colored ANSI for emscripten builds
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2025-06-17 11:54:13 -05:00 |
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129aed0ffb
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docs: add more TODOs
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2025-06-17 11:54:13 -05:00 |
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f634beffee
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fix(wasm): remove unnecessary emscripten looping
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2025-06-17 11:54:13 -05:00 |
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3dd8d5aff7
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chore: increase stat reporting period to 60 seconds
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2025-06-17 11:54:13 -05:00 |
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ad084d1cd8
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feat: add pausing functionality, clean up statistic calculations
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2025-06-17 11:54:13 -05:00 |
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852e54f1bf
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chore: rust-fmt entire project
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2025-06-17 11:54:13 -05:00 |
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a62ddab9af
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fix: prevent changing direction into walls
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2025-06-17 11:54:13 -05:00 |
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50d0bc7d5f
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refactor: simplify keyboard event direction change logic in Game
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2025-06-17 11:54:13 -05:00 |
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2c6045aa1b
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feat: add map struct, overhaul stored map representation
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2025-06-17 11:54:13 -05:00 |
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bf8370ef35
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feat: sprite frame pinning, conditional on stopped PacMan
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2025-06-17 11:54:13 -05:00 |
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c71b6d69ab
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fix: always use tracing, provide timing info 2s in + every 60s first
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2025-06-17 11:54:13 -05:00 |
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a7e87c18a3
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feat: pacman next cell debug func
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2025-06-17 11:54:13 -05:00 |
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95298fbc00
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feat: keycode to direction utility function
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2025-06-17 11:54:13 -05:00 |
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fe18eafbaf
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chore: doc & expose TickModulator trait, rename speed to tick
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2025-06-17 11:54:13 -05:00 |
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60eaa428ac
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reformat: improve AnimatedTexture API with paused animation abilities
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2025-06-17 11:54:13 -05:00 |
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b3c1a30a74
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feat: tracing, sleep timing calculations, use spin_sleeper for accurate sleeps on Windows
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2025-06-17 11:52:08 -05:00 |
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da98b54216
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feat: wall collisions
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2025-06-17 11:51:49 -05:00 |
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6ce3a5ce79
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feat: speed modulation to implement precise speed decrease despite integers
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2025-06-17 11:51:40 -05:00 |
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b987599f10
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reformat: general, target conditional module
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2025-06-17 11:51:35 -05:00 |
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786fbb5002
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feat: change starting position of PacMan, draw current PacMan on grid
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2025-06-17 11:51:26 -05:00 |
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422535c00d
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feat: direction propagation, change direction at precise times
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2025-06-17 11:51:21 -05:00 |
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0120abe806
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feat: add optional offset to AnimatedTexture
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2025-06-17 11:51:17 -05:00 |
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e61930c08a
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reformat: default debug off, conditional debug grid rendering, remove unused redraw()
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2025-06-17 11:51:02 -05:00 |
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f7ff9f5290
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chore: delete TextureManager
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2025-06-17 11:50:55 -05:00 |
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de29dc6711
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chore: remove unused tick timing
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2025-06-17 11:50:49 -05:00 |
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c90f221c73
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feat: speed property to PacMan
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2025-06-17 11:50:44 -05:00 |
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841943e121
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fix: frame flashing in sprite tick
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2025-06-17 11:50:37 -05:00 |
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83d665123c
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feat: smooth back-forth sprite frame ticks, sprite rotation
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2025-06-17 11:50:32 -05:00 |
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ffc21c8622
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reformat: strict tick timing with lag prints
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2025-06-17 11:50:26 -05:00 |
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b46a51bc76
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reformat: drop TextureManager based sprite rendering, directly hold Textures
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2025-06-17 11:50:18 -05:00 |
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