Commit Graph

211 Commits

Author SHA1 Message Date
785a760343 feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities 2025-07-23 17:16:15 -05:00
de1a89b9b0 refactor: move debug related code into debug.rs 2025-07-23 16:31:09 -05:00
66b6cdf01b feat: split animated texture away from atlas texture details 2025-07-23 16:25:40 -05:00
5a48e83b1a feat: flood-filled based playable position with cache, debug mode 2025-07-23 15:06:38 -05:00
df8f858651 refactor: continue improving MovableEntity shared implementation 2025-07-23 15:06:09 -05:00
1fa7a0807f refactor: abstract entity details into MovableEntity 2025-07-23 14:08:28 -05:00
6d3d3bf49c feat: tunnel implementation, pathfinding debug mode 2025-07-22 14:37:26 -05:00
0a46f64866 feat: pathfinding, ghost and blinky state, update dependencies 2025-07-22 13:18:09 -05:00
fd7eecf53e feat: allow instant direction reversal, improve cell position state tracking 2025-07-22 12:12:41 -05:00
f540dc5373 docs: minor documentation commentsa cross project 2025-07-22 12:12:41 -05:00
fa7e985c0d feat: embedded data files, audio effects processing 2025-07-21 22:30:40 -05:00
f5ff90cb11 feat: smarter winapi-based console window handling 2025-07-21 21:54:22 -05:00
a0f65b551c feat: board reset, store original map matrix 2025-07-18 20:21:16 -05:00
8808a1aa3b feat: pellet consumption, score & map mutation 2025-07-18 20:15:50 -05:00
62b2c607a9 feat: ttf score rendering, konami font 2025-07-18 20:07:50 -05:00
9238b53c40 refactor: simplify/improve is_adjacent, add tests & docs 2025-07-18 19:28:39 -05:00
40acffafd1 fix: rebuild, try removing zero ms sleeps 2025-06-17 11:54:13 -05:00
2187212b7c chore: increase speed, no modulation, increase animation speed 2025-06-17 11:54:13 -05:00
229d2242ef fix: minor comments, disable accelerated, use std sleep on web builds 2025-06-17 11:54:13 -05:00
83a5ccdb8e chore: delete emscripten.rs 2025-06-17 11:54:13 -05:00
0630fc56ec fix: key stealing, disable Emscripten module, disable colored ANSI for emscripten builds 2025-06-17 11:54:13 -05:00
129aed0ffb docs: add more TODOs 2025-06-17 11:54:13 -05:00
f634beffee fix(wasm): remove unnecessary emscripten looping 2025-06-17 11:54:13 -05:00
3dd8d5aff7 chore: increase stat reporting period to 60 seconds 2025-06-17 11:54:13 -05:00
ad084d1cd8 feat: add pausing functionality, clean up statistic calculations 2025-06-17 11:54:13 -05:00
852e54f1bf chore: rust-fmt entire project 2025-06-17 11:54:13 -05:00
a62ddab9af fix: prevent changing direction into walls 2025-06-17 11:54:13 -05:00
50d0bc7d5f refactor: simplify keyboard event direction change logic in Game 2025-06-17 11:54:13 -05:00
2c6045aa1b feat: add map struct, overhaul stored map representation 2025-06-17 11:54:13 -05:00
bf8370ef35 feat: sprite frame pinning, conditional on stopped PacMan 2025-06-17 11:54:13 -05:00
c71b6d69ab fix: always use tracing, provide timing info 2s in + every 60s first 2025-06-17 11:54:13 -05:00
a7e87c18a3 feat: pacman next cell debug func 2025-06-17 11:54:13 -05:00
95298fbc00 feat: keycode to direction utility function 2025-06-17 11:54:13 -05:00
fe18eafbaf chore: doc & expose TickModulator trait, rename speed to tick 2025-06-17 11:54:13 -05:00
60eaa428ac reformat: improve AnimatedTexture API with paused animation abilities 2025-06-17 11:54:13 -05:00
b3c1a30a74 feat: tracing, sleep timing calculations, use spin_sleeper for accurate sleeps on Windows 2025-06-17 11:52:08 -05:00
da98b54216 feat: wall collisions 2025-06-17 11:51:49 -05:00
6ce3a5ce79 feat: speed modulation to implement precise speed decrease despite integers 2025-06-17 11:51:40 -05:00
b987599f10 reformat: general, target conditional module 2025-06-17 11:51:35 -05:00
786fbb5002 feat: change starting position of PacMan, draw current PacMan on grid 2025-06-17 11:51:26 -05:00
422535c00d feat: direction propagation, change direction at precise times 2025-06-17 11:51:21 -05:00
0120abe806 feat: add optional offset to AnimatedTexture 2025-06-17 11:51:17 -05:00
e61930c08a reformat: default debug off, conditional debug grid rendering, remove unused redraw() 2025-06-17 11:51:02 -05:00
f7ff9f5290 chore: delete TextureManager 2025-06-17 11:50:55 -05:00
de29dc6711 chore: remove unused tick timing 2025-06-17 11:50:49 -05:00
c90f221c73 feat: speed property to PacMan 2025-06-17 11:50:44 -05:00
841943e121 fix: frame flashing in sprite tick 2025-06-17 11:50:37 -05:00
83d665123c feat: smooth back-forth sprite frame ticks, sprite rotation 2025-06-17 11:50:32 -05:00
ffc21c8622 reformat: strict tick timing with lag prints 2025-06-17 11:50:26 -05:00
b46a51bc76 reformat: drop TextureManager based sprite rendering, directly hold Textures 2025-06-17 11:50:18 -05:00