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xevion/Pac-Man
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mirror of https://github.com/Xevion/Pac-Man.git synced 2025-12-10 04:08:01 -06:00
Code Issues Packages Projects Releases Wiki Activity
356 Commits 5 Branches 281 Tags
2bdb039aa9a2b580d1fcbc70552feeebe0e02cc4
Commit Graph

10 Commits

Author SHA1 Message Date
Ryan Walters
0cbd6f1aac refactor: switch NodeId to u16, use I8Vec2 for grid coordinates 2025-09-01 12:37:44 -05:00
Ryan Walters
98196f3e07 feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays 2025-09-01 11:46:18 -05:00
Ryan Walters
ad3f896f82 chore: reorganize component definitions into relevant system files 2025-08-28 12:54:52 -05:00
Ryan Walters
80ebf08dd3 feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering 2025-08-28 12:40:02 -05:00
Xevion
12ee16faab docs: document many major functions, types, enums for important functionality 2025-08-17 23:29:43 -05:00
Xevion
d47d70ff5b refactor: remove dead code, move direction & graph into 'map' module 2025-08-16 15:14:16 -05:00
Xevion
2140fbec1b fix: allow key holddown 2025-08-16 12:00:58 -05:00
Xevion
78300bdf9c feat: rewrite movement systems separately for player/ghosts 2025-08-16 11:44:10 -05:00
Xevion
514a447162 refactor: use strum::EnumCount for const compile time system mapping 2025-08-16 11:43:46 -05:00
Xevion
3d0bc66e40 feat: ghosts system 2025-08-15 20:38:18 -05:00
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