Ryan Walters
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b53db3788d
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refactor: unify ghost state management and animation handling, use integers for texture animation
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2025-09-01 14:27:48 -05:00 |
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Ryan Walters
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98196f3e07
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feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
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2025-09-01 11:46:18 -05:00 |
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Ryan Walters
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d3e83262db
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feat: better 'Vulnerable' tag for ghosts, fix movement issues
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2025-08-28 13:18:47 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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9624bcf359
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feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
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2025-08-27 22:26:49 -05:00 |
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12ee16faab
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docs: document many major functions, types, enums for important functionality
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2025-08-17 23:29:43 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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7f95c0233e
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refactor: move position/movement related components into systems/movement
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2025-08-15 13:05:03 -05:00 |
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57d7f75940
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feat: implement generic optimized collision system
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2025-08-15 12:21:29 -05:00 |
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