Ryan Walters
|
055dc85f2b
|
refactor: improve console handling & logs, scoped mutex lock, fix linux unused imports
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2025-09-02 09:09:48 -05:00 |
|
Ryan Walters
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39a5df1ffd
|
fix: use c-style strings instead of manual termination, cast pointer, use then_some
v0.59.1
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2025-09-02 08:52:08 -05:00 |
|
Ryan Walters
|
6637691157
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feat: setup windows system console output detection for dynamic console attach
v0.59.0
|
2025-09-02 00:31:59 -05:00 |
|
Ryan Walters
|
c79ba0d824
|
feat: buffer tracing logs before console init
v0.58.0
|
2025-09-01 17:22:22 -05:00 |
|
Ryan Walters
|
b1b03b0e9c
|
refactor: move magic numbers & constants
|
2025-09-01 15:47:41 -05:00 |
|
Ryan Walters
|
a62ae8dfe7
|
fix: energizers don't change dead (eyes) ghosts
v0.57.1
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2025-09-01 15:39:17 -05:00 |
|
Ryan Walters
|
a21459f337
|
feat: revamp with better separate directional/linear animations, direction independent ticking
v0.57.0
|
2025-09-01 15:28:57 -05:00 |
|
Ryan Walters
|
b53db3788d
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refactor: unify ghost state management and animation handling, use integers for texture animation
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2025-09-01 14:27:48 -05:00 |
|
Ryan Walters
|
e1a2e6ab62
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fix: avoid switching ghost back to normal during eyes animation
v0.56.4
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2025-09-01 13:14:16 -05:00 |
|
Ryan Walters
|
2bdb039aa9
|
fix: correct broken timing format tests
v0.56.3
|
2025-09-01 12:57:48 -05:00 |
|
Ryan Walters
|
6dd0152938
|
chore: remove unused dependencies
|
2025-09-01 12:46:39 -05:00 |
|
Ryan Walters
|
4881e33c6f
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refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait
|
2025-09-01 12:44:13 -05:00 |
|
Ryan Walters
|
0cbd6f1aac
|
refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
|
2025-09-01 12:37:44 -05:00 |
|
Ryan Walters
|
1206cf9ad1
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feat: implement high score text rendering
v0.56.2
|
2025-09-01 12:13:18 -05:00 |
|
Ryan Walters
|
bed913d016
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fix: profiling system calculates mean of sums, not mean of means
v0.56.1
|
2025-09-01 12:01:39 -05:00 |
|
Ryan Walters
|
98196f3e07
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feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
v0.56.0
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2025-09-01 11:46:18 -05:00 |
|
Ryan Walters
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8f504d6c77
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fix: correctly unhide in second pre-freeze stage
v0.55.3
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2025-09-01 10:28:08 -05:00 |
|
Ryan Walters
|
66499b6285
|
fix: remove broken console stream re-attach on Windows
v0.55.2
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2025-08-29 10:56:26 -05:00 |
|
Ryan Walters
|
a8e62aec56
|
fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn
v0.55.1
|
2025-08-28 20:20:38 -05:00 |
|
Ryan Walters
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cde1ea5394
|
feat: allow freezing of blinking entities, lightly refactor game.rs structure
v0.55.0
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2025-08-28 20:02:27 -05:00 |
|
Ryan Walters
|
d0628ef70b
|
feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency
v0.54.0
|
2025-08-28 19:40:31 -05:00 |
|
Ryan Walters
|
9bfe4a9ce7
|
fix: add expected MovementModifiers to spawn_test_player to fix movement tests
v0.53.1
|
2025-08-28 18:35:47 -05:00 |
|
Ryan Walters
|
2da8a312f3
|
chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle
|
2025-08-28 18:32:19 -05:00 |
|
Ryan Walters
|
2bdd4f0d04
|
feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system
v0.53.0
|
2025-08-28 18:24:47 -05:00 |
|
Ryan Walters
|
5cc9b1a6ee
|
fix: avoid acquiring filtered player query until movement command received
v0.52.1
|
2025-08-28 14:17:46 -05:00 |
|
Ryan Walters
|
5d4adb7743
|
refactor: merge 'formatting' submodule into 'profiling'
|
2025-08-28 14:12:23 -05:00 |
|
Ryan Walters
|
633d467f2c
|
chore: remove LevelTiming resource
|
2025-08-28 13:21:21 -05:00 |
|
Ryan Walters
|
d3e83262db
|
feat: better 'Vulnerable' tag for ghosts, fix movement issues
v0.52.0
|
2025-08-28 13:18:47 -05:00 |
|
Ryan Walters
|
f31b4952e4
|
chore: remove wildcard/prelude imports, remove unused functions
|
2025-08-28 13:14:40 -05:00 |
|
Ryan Walters
|
ad3f896f82
|
chore: reorganize component definitions into relevant system files
|
2025-08-28 12:54:52 -05:00 |
|
Ryan Walters
|
80ebf08dd3
|
feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
v0.51.0
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2025-08-28 12:40:02 -05:00 |
|
Ryan Walters
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f14b3d38a4
|
feat: create hud rendering system
v0.50.1
|
2025-08-27 22:55:26 -05:00 |
|
Ryan Walters
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bf65c34b28
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chore: remove unused code
|
2025-08-27 22:43:21 -05:00 |
|
Ryan Walters
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89b0790f19
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chore: fix clippy lints
|
2025-08-27 22:28:14 -05:00 |
|
Ryan Walters
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9624bcf359
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feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
v0.50.0
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2025-08-27 22:26:49 -05:00 |
|
Copilot
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67a5c4a1ed
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Remove 9 redundant and non-valuable tests to improve test suite quality (#4)
* Initial plan
* Remove 9 redundant and non-valuable tests across events, formatting, and item modules
Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>
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2025-08-19 13:07:14 -05:00 |
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Ryan Walters
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8b5e66f514
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refactor: update debug state management and rendering systems
|
2025-08-19 11:31:31 -05:00 |
|
Ryan
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5109457fcd
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test: add input tests
v0.49.1
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2025-08-19 09:40:59 -05:00 |
|
Ryan
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5497e4b0b9
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feat: improve input system to handle multiple keypress & release states
v0.49.0
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2025-08-19 09:35:55 -05:00 |
|
|
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d72b6eec06
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test: add item testing
v0.48.8
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2025-08-18 09:32:35 -05:00 |
|
|
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ae42f6ead0
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chore: solve clippy warnings
|
2025-08-18 00:06:47 -05:00 |
|
|
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471b118efd
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test: add tests for item systems & movement types
v0.48.7
|
2025-08-18 00:04:07 -05:00 |
|
|
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13a9c165f7
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test: add player control & movement system testing
v0.48.6
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2025-08-18 00:03:29 -05:00 |
|
|
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da3c8e8284
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
v0.48.5
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2025-08-17 23:52:03 -05:00 |
|
|
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9c0711a54c
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test: add more formatting tests
v0.48.4
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2025-08-17 23:47:47 -05:00 |
|
|
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4598dc07e2
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test: add tests for errors & events data structs
v0.48.3
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2025-08-17 23:46:23 -05:00 |
|
|
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9c9dc5f423
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test: remove asset.rs tests, revamp constants tests
v0.48.2
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2025-08-17 23:45:42 -05:00 |
|
|
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12ee16faab
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docs: document many major functions, types, enums for important functionality
|
2025-08-17 23:29:43 -05:00 |
|
|
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398d041d96
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Merge pull request #3 from Xevion/ecs
ECS Refactor
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2025-08-16 15:25:34 -05:00 |
|
|
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7a02d6b0b5
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chore: add cargo checks to pre-commit
|
2025-08-16 15:14:16 -05:00 |
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