Commit Graph

515 Commits

Author SHA1 Message Date
Ryan Walters
055dc85f2b refactor: improve console handling & logs, scoped mutex lock, fix linux unused imports 2025-09-02 09:09:48 -05:00
Ryan Walters
39a5df1ffd fix: use c-style strings instead of manual termination, cast pointer, use then_some v0.59.1 2025-09-02 08:52:08 -05:00
Ryan Walters
6637691157 feat: setup windows system console output detection for dynamic console attach v0.59.0 2025-09-02 00:31:59 -05:00
Ryan Walters
c79ba0d824 feat: buffer tracing logs before console init v0.58.0 2025-09-01 17:22:22 -05:00
Ryan Walters
b1b03b0e9c refactor: move magic numbers & constants 2025-09-01 15:47:41 -05:00
Ryan Walters
a62ae8dfe7 fix: energizers don't change dead (eyes) ghosts v0.57.1 2025-09-01 15:39:17 -05:00
Ryan Walters
a21459f337 feat: revamp with better separate directional/linear animations, direction independent ticking v0.57.0 2025-09-01 15:28:57 -05:00
Ryan Walters
b53db3788d refactor: unify ghost state management and animation handling, use integers for texture animation 2025-09-01 14:27:48 -05:00
Ryan Walters
e1a2e6ab62 fix: avoid switching ghost back to normal during eyes animation v0.56.4 2025-09-01 13:14:16 -05:00
Ryan Walters
2bdb039aa9 fix: correct broken timing format tests v0.56.3 2025-09-01 12:57:48 -05:00
Ryan Walters
6dd0152938 chore: remove unused dependencies 2025-09-01 12:46:39 -05:00
Ryan Walters
4881e33c6f refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait 2025-09-01 12:44:13 -05:00
Ryan Walters
0cbd6f1aac refactor: switch NodeId to u16, use I8Vec2 for grid coordinates 2025-09-01 12:37:44 -05:00
Ryan Walters
1206cf9ad1 feat: implement high score text rendering v0.56.2 2025-09-01 12:13:18 -05:00
Ryan Walters
bed913d016 fix: profiling system calculates mean of sums, not mean of means v0.56.1 2025-09-01 12:01:39 -05:00
Ryan Walters
98196f3e07 feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays v0.56.0 2025-09-01 11:46:18 -05:00
Ryan Walters
8f504d6c77 fix: correctly unhide in second pre-freeze stage v0.55.3 2025-09-01 10:28:08 -05:00
Ryan Walters
66499b6285 fix: remove broken console stream re-attach on Windows v0.55.2 2025-08-29 10:56:26 -05:00
Ryan Walters
a8e62aec56 fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn v0.55.1 2025-08-28 20:20:38 -05:00
Ryan Walters
cde1ea5394 feat: allow freezing of blinking entities, lightly refactor game.rs structure v0.55.0 2025-08-28 20:02:27 -05:00
Ryan Walters
d0628ef70b feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency v0.54.0 2025-08-28 19:40:31 -05:00
Ryan Walters
9bfe4a9ce7 fix: add expected MovementModifiers to spawn_test_player to fix movement tests v0.53.1 2025-08-28 18:35:47 -05:00
Ryan Walters
2da8a312f3 chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle 2025-08-28 18:32:19 -05:00
Ryan Walters
2bdd4f0d04 feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system v0.53.0 2025-08-28 18:24:47 -05:00
Ryan Walters
5cc9b1a6ee fix: avoid acquiring filtered player query until movement command received v0.52.1 2025-08-28 14:17:46 -05:00
Ryan Walters
5d4adb7743 refactor: merge 'formatting' submodule into 'profiling' 2025-08-28 14:12:23 -05:00
Ryan Walters
633d467f2c chore: remove LevelTiming resource 2025-08-28 13:21:21 -05:00
Ryan Walters
d3e83262db feat: better 'Vulnerable' tag for ghosts, fix movement issues v0.52.0 2025-08-28 13:18:47 -05:00
Ryan Walters
f31b4952e4 chore: remove wildcard/prelude imports, remove unused functions 2025-08-28 13:14:40 -05:00
Ryan Walters
ad3f896f82 chore: reorganize component definitions into relevant system files 2025-08-28 12:54:52 -05:00
Ryan Walters
80ebf08dd3 feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering v0.51.0 2025-08-28 12:40:02 -05:00
Ryan Walters
f14b3d38a4 feat: create hud rendering system v0.50.1 2025-08-27 22:55:26 -05:00
Ryan Walters
bf65c34b28 chore: remove unused code 2025-08-27 22:43:21 -05:00
Ryan Walters
89b0790f19 chore: fix clippy lints 2025-08-27 22:28:14 -05:00
Ryan Walters
9624bcf359 feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
v0.50.0
2025-08-27 22:26:49 -05:00
Copilot
67a5c4a1ed Remove 9 redundant and non-valuable tests to improve test suite quality (#4)
* Initial plan

* Remove 9 redundant and non-valuable tests across events, formatting, and item modules

Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>
2025-08-19 13:07:14 -05:00
Ryan Walters
8b5e66f514 refactor: update debug state management and rendering systems 2025-08-19 11:31:31 -05:00
Ryan
5109457fcd test: add input tests v0.49.1 2025-08-19 09:40:59 -05:00
Ryan
5497e4b0b9 feat: improve input system to handle multiple keypress & release states v0.49.0 2025-08-19 09:35:55 -05:00
d72b6eec06 test: add item testing v0.48.8 2025-08-18 09:32:35 -05:00
ae42f6ead0 chore: solve clippy warnings 2025-08-18 00:06:47 -05:00
471b118efd test: add tests for item systems & movement types v0.48.7 2025-08-18 00:04:07 -05:00
13a9c165f7 test: add player control & movement system testing v0.48.6 2025-08-18 00:03:29 -05:00
da3c8e8284 test: add player traversal flag tests, remove old disabled movement_system, public can_traverse v0.48.5 2025-08-17 23:52:03 -05:00
9c0711a54c test: add more formatting tests v0.48.4 2025-08-17 23:47:47 -05:00
4598dc07e2 test: add tests for errors & events data structs v0.48.3 2025-08-17 23:46:23 -05:00
9c9dc5f423 test: remove asset.rs tests, revamp constants tests v0.48.2 2025-08-17 23:45:42 -05:00
12ee16faab docs: document many major functions, types, enums for important functionality 2025-08-17 23:29:43 -05:00
398d041d96 Merge pull request #3 from Xevion/ecs
ECS Refactor
2025-08-16 15:25:34 -05:00
7a02d6b0b5 chore: add cargo checks to pre-commit 2025-08-16 15:14:16 -05:00