Ryan Walters
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23f43288e1
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feat: implement optimized text rendering by caching font characters into special atlas
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2025-09-03 17:31:48 -05:00 |
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3388d77ec5
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refactor: remove all unused/broken tests, remove many now unused types/functions
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2025-08-15 09:24:42 -05:00 |
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464d6f9ca6
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refactor: huge refactor into node/graph-based movement system
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2025-07-28 12:23:57 -05:00 |
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4f87a116d5
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chore: remove unused code, resolve simple stuff
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2025-07-26 15:35:50 -05:00 |
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a1d37a1a0b
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feat: atlas tile color modulation
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2025-07-26 15:06:27 -05:00 |
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238b5aac6a
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feat: non-ttf text rendering using original sprite text, remove black bg from assets
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2025-07-26 14:43:25 -05:00 |
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8e5ec9fef0
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refactor: huge refactor into atlas-based resources
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2025-07-26 14:42:12 -05:00 |
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6ca2e01fba
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feat: atlas decoding & frame acquisition
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2025-07-25 12:27:19 -05:00 |
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9b441fa35c
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feat: shared blinking textures for power pellets
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2025-07-24 16:23:09 -05:00 |
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0a82aea922
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refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
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2025-07-24 16:04:47 -05:00 |
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829462d3b6
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refactor: move direction & edible into entity submodule
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2025-07-24 12:48:39 -05:00 |
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002da46045
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refactor: split up and move texture-related code into src/texture submodule
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2025-07-24 12:48:39 -05:00 |
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