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refactor: optimize debug system, remove redundant code & tests
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@@ -1,12 +0,0 @@
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use pacman::constants::RAW_BOARD;
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use pacman::map::builder::Map;
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mod item;
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#[test]
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fn test_game_map_creation() {
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let map = Map::new(RAW_BOARD).unwrap();
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assert!(map.graph.node_count() > 0);
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assert!(!map.grid_to_node.is_empty());
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}
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