mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-08 12:07:52 -06:00
refactor: optimize debug system, remove redundant code & tests
This commit is contained in:
@@ -4,19 +4,17 @@ use std::cmp::Ordering;
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::map::builder::Map;
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use crate::systems::components::Collider;
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use crate::systems::input::CursorPosition;
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use crate::systems::movement::Position;
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use crate::systems::profiling::SystemTimings;
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use crate::systems::render::BackbufferResource;
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use bevy_ecs::prelude::*;
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use glam::Vec2;
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use glam::{IVec2, UVec2, Vec2};
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, Texture, TextureCreator};
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use sdl2::video::{Window, WindowContext};
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#[derive(Resource, Default, Debug, Copy, Clone)]
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pub struct CursorPosition(pub Vec2);
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#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
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pub enum DebugState {
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#[default]
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@@ -38,41 +36,9 @@ impl DebugState {
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/// Resource to hold the debug texture for persistent rendering
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pub struct DebugTextureResource(pub Texture<'static>);
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/// Transforms a position from logical canvas coordinates to output canvas coordinates
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fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale = scale_x.min(scale_y);
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let offset_x = (output_size.0 as f32 - logical_size.0 as f32 * scale) / 2.0;
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let offset_y = (output_size.1 as f32 - logical_size.1 as f32 * scale) / 2.0;
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let x = (pos.0 * scale + offset_x) as i32;
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let y = (pos.1 * scale + offset_y) as i32;
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(x, y)
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}
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/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
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fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale = scale_x.min(scale_y);
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let offset_x = (output_size.0 as f32 - logical_size.0 as f32 * scale) / 2.0;
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let offset_y = (output_size.1 as f32 - logical_size.1 as f32 * scale) / 2.0;
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let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale + offset_x) as i32;
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let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale + offset_y) as i32;
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(x, y)
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}
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/// Transforms a size from logical canvas coordinates to output canvas coordinates
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fn transform_size(size: f32, output_size: (u32, u32), logical_size: (u32, u32)) -> u32 {
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
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(size * scale) as u32
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fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
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((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
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}
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/// Renders timing information in the top-left corner of the screen
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@@ -133,6 +99,7 @@ fn render_timing_display(
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn debug_render_system(
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mut canvas: NonSendMut<&mut Canvas<Window>>,
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backbuffer: NonSendMut<BackbufferResource>,
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@@ -146,10 +113,8 @@ pub fn debug_render_system(
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if *debug_state == DebugState::Off {
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return;
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}
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// Get canvas sizes for coordinate transformation
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let output_size = canvas.output_size().unwrap();
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let logical_size = canvas.logical_size();
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let scale =
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(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
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// Copy the current backbuffer to the debug texture
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canvas
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@@ -166,7 +131,10 @@ pub fn debug_render_system(
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// Get texture creator before entering the closure to avoid borrowing conflicts
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let mut texture_creator = canvas.texture_creator();
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let cursor_world_pos = cursor.0 - BOARD_PIXEL_OFFSET.as_vec2();
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let cursor_world_pos = match *cursor {
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CursorPosition::None => None,
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CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
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};
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// Draw debug info on the high-resolution debug texture
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canvas
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@@ -175,13 +143,16 @@ pub fn debug_render_system(
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DebugState::Graph => {
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// Find the closest node to the cursor
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let closest_node = map
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.graph
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.nodes()
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.map(|node| node.position.distance(cursor_world_pos))
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.enumerate()
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.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
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.map(|(id, _)| id);
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let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
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map.graph
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.nodes()
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.map(|node| node.position.distance(cursor_world_pos))
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.enumerate()
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.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
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.map(|(id, _)| id)
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} else {
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None
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};
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debug_canvas.set_draw_color(Color::RED);
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for (start_node, end_node) in map.graph.edges() {
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@@ -189,34 +160,45 @@ pub fn debug_render_system(
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let end_node = map.graph.get_node(end_node.target).unwrap().position;
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// Transform positions using common method
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let (start_x, start_y) = transform_position_with_offset(
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(start_node_model.position.x, start_node_model.position.y),
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output_size,
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logical_size,
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);
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let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
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let start = transform_position_with_offset(start_node_model.position, scale);
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let end = transform_position_with_offset(end_node, scale);
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debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
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debug_canvas
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.draw_line(Point::from((start.x, start.y)), Point::from((end.x, end.y)))
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.unwrap();
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}
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for (id, node) in map.graph.nodes().enumerate() {
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let pos = node.position;
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// Set color based on whether the node is the closest to the cursor
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if Some(id) == closest_node {
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debug_canvas.set_draw_color(Color::YELLOW);
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debug_canvas.set_draw_color(if Some(id) == closest_node {
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Color::YELLOW
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} else {
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debug_canvas.set_draw_color(Color::BLUE);
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}
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Color::BLUE
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});
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// Transform position using common method
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let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
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let size = transform_size(4.0, output_size, logical_size);
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let pos = transform_position_with_offset(pos, scale);
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let size = (3.0 * scale) as u32;
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debug_canvas
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.fill_rect(Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size))
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.fill_rect(Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size))
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.unwrap();
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}
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// Render node ID if a node is highlighted
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if let Some(closest_node_id) = closest_node {
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let node = map.graph.get_node(closest_node_id).unwrap();
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let pos = transform_position_with_offset(node.position, scale);
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let ttf_context = sdl2::ttf::init().unwrap();
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let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
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let surface = font.render(&closest_node_id.to_string()).blended(Color::WHITE).unwrap();
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let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
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let dest = Rect::new(pos.x + 10, pos.y - 5, texture.query().width, texture.query().height);
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debug_canvas.copy(&texture, None, dest).unwrap();
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}
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}
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DebugState::Collision => {
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debug_canvas.set_draw_color(Color::GREEN);
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@@ -224,39 +206,16 @@ pub fn debug_render_system(
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let pos = position.get_pixel_position(&map.graph).unwrap();
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// Transform position and size using common methods
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let (x, y) = transform_position((pos.x, pos.y), output_size, logical_size);
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let size = transform_size(collider.size, output_size, logical_size);
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let pos = (pos * scale).as_ivec2();
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let size = (collider.size * scale) as u32;
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// Center the collision box on the entity
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let rect = Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size);
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let rect = Rect::from_center(Point::from((pos.x, pos.y)), size, size);
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debug_canvas.draw_rect(rect).unwrap();
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}
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}
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_ => {}
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}
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// Render node ID if a node is highlighted
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if let DebugState::Graph = *debug_state {
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if let Some(closest_node_id) = map
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.graph
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.nodes()
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.map(|node| node.position.distance(cursor_world_pos))
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.enumerate()
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.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
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.map(|(id, _)| id)
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{
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let node = map.graph.get_node(closest_node_id).unwrap();
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let (x, y) = transform_position_with_offset((node.position.x, node.position.y), output_size, logical_size);
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let ttf_context = sdl2::ttf::init().unwrap();
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let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
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let surface = font.render(&closest_node_id.to_string()).blended(Color::WHITE).unwrap();
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let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
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let dest = Rect::new(x + 10, y - 5, texture.query().width, texture.query().height);
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debug_canvas.copy(&texture, None, dest).unwrap();
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}
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}
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// Render timing information in the top-left corner
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render_timing_display(debug_canvas, &mut texture_creator, &timings);
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})
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