mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-08 06:07:46 -06:00
refactor: platform trait, platform-specific code handling into platform module
This commit is contained in:
19
src/app.rs
19
src/app.rs
@@ -10,19 +10,7 @@ use tracing::{error, event};
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use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
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use crate::game::Game;
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#[cfg(target_os = "emscripten")]
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use crate::emscripten;
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#[cfg(not(target_os = "emscripten"))]
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fn sleep(value: Duration) {
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spin_sleep::sleep(value);
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}
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#[cfg(target_os = "emscripten")]
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fn sleep(value: Duration) {
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emscripten::emscripten::sleep(value.as_millis() as u32);
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}
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use crate::platform::get_platform;
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pub struct App<'a> {
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game: Game,
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@@ -35,6 +23,9 @@ pub struct App<'a> {
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impl App<'_> {
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pub fn new() -> Result<Self> {
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// Initialize platform-specific console
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get_platform().init_console().map_err(|e| anyhow!(e))?;
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let sdl_context = sdl2::init().map_err(|e| anyhow!(e))?;
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let video_subsystem = sdl_context.video().map_err(|e| anyhow!(e))?;
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let audio_subsystem = sdl_context.audio().map_err(|e| anyhow!(e))?;
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@@ -138,7 +129,7 @@ impl App<'_> {
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if start.elapsed() < LOOP_TIME {
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let time = LOOP_TIME.saturating_sub(start.elapsed());
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if time != Duration::ZERO {
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sleep(time);
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get_platform().sleep(time);
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}
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} else {
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event!(
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32
src/asset.rs
32
src/asset.rs
@@ -42,40 +42,12 @@ impl Asset {
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}
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}
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#[cfg(not(target_os = "emscripten"))]
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mod imp {
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use super::*;
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macro_rules! asset_bytes_enum {
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( $asset:expr ) => {
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match $asset {
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Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/sound/waka/1.ogg")),
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Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/sound/waka/2.ogg")),
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Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/sound/waka/3.ogg")),
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Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/sound/waka/4.ogg")),
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Asset::Atlas => Cow::Borrowed(include_bytes!("../assets/game/atlas.png")),
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Asset::AtlasJson => Cow::Borrowed(include_bytes!("../assets/game/atlas.json")),
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}
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};
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}
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pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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Ok(asset_bytes_enum!(asset))
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}
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}
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use crate::platform::get_platform;
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#[cfg(target_os = "emscripten")]
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mod imp {
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use super::*;
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use sdl2::rwops::RWops;
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use std::io::Read;
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pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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let path = format!("assets/game/{}", asset.path());
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let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
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let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
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let mut buf = vec![0u8; len];
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rwops
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.read_exact(&mut buf)
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.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
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Ok(Cow::Owned(buf))
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get_platform().get_asset_bytes(asset)
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}
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}
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@@ -1,31 +0,0 @@
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#[allow(dead_code)]
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#[cfg(target_os = "emscripten")]
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pub mod emscripten {
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use std::os::raw::c_uint;
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extern "C" {
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pub fn emscripten_get_now() -> f64;
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pub fn emscripten_sleep(ms: c_uint);
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pub fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
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}
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// milliseconds since start of program
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pub fn now() -> f64 {
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unsafe { emscripten_get_now() }
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}
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pub fn sleep(ms: u32) {
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unsafe {
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emscripten_sleep(ms);
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}
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}
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pub fn get_canvas_size() -> (u32, u32) {
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let mut width = 0.0;
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let mut height = 0.0;
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unsafe {
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emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
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}
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(width as u32, height as u32)
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}
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}
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@@ -4,9 +4,9 @@ pub mod app;
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pub mod asset;
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pub mod audio;
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pub mod constants;
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pub mod emscripten;
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pub mod entity;
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pub mod game;
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pub mod helpers;
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pub mod map;
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pub mod platform;
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pub mod texture;
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53
src/main.rs
53
src/main.rs
@@ -5,59 +5,16 @@ use tracing::info;
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use tracing_error::ErrorLayer;
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use tracing_subscriber::layer::SubscriberExt;
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#[cfg(windows)]
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use winapi::{
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shared::ntdef::NULL,
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um::{
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fileapi::{CreateFileA, OPEN_EXISTING},
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handleapi::INVALID_HANDLE_VALUE,
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processenv::SetStdHandle,
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winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
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wincon::{AttachConsole, GetConsoleWindow},
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winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
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},
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};
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/// Attaches the process to the parent console on Windows.
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///
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/// This allows the application to print to the console when run from a terminal,
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/// which is useful for debugging purposes. If the application is not run from a
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/// terminal, this function does nothing.
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#[cfg(windows)]
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unsafe fn attach_console() {
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if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
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return;
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}
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if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
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let handle = CreateFileA(
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c"CONOUT$".as_ptr(),
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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std::ptr::null_mut(),
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OPEN_EXISTING,
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0,
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NULL,
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);
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if handle != INVALID_HANDLE_VALUE {
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SetStdHandle(STD_OUTPUT_HANDLE, handle);
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SetStdHandle(STD_ERROR_HANDLE, handle);
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}
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}
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// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
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}
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mod app;
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mod asset;
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mod audio;
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mod constants;
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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mod entity;
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mod game;
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mod helpers;
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mod map;
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mod platform;
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mod texture;
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/// The main entry point of the application.
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@@ -65,12 +22,6 @@ mod texture;
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/// This function initializes SDL, the window, the game state, and then enters
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/// the main game loop.
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pub fn main() {
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// Attaches the console on Windows for debugging purposes.
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#[cfg(windows)]
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unsafe {
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attach_console();
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}
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// Setup tracing
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let subscriber = tracing_subscriber::fmt()
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.with_ansi(cfg!(not(target_os = "emscripten")))
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77
src/platform/desktop.rs
Normal file
77
src/platform/desktop.rs
Normal file
@@ -0,0 +1,77 @@
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//! Desktop platform implementation.
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use std::borrow::Cow;
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use std::time::Duration;
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use crate::asset::{Asset, AssetError};
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use crate::platform::{Platform, PlatformError};
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/// Desktop platform implementation.
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pub struct DesktopPlatform;
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impl Platform for DesktopPlatform {
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fn sleep(&self, duration: Duration) {
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spin_sleep::sleep(duration);
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}
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fn get_time(&self) -> f64 {
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std::time::Instant::now().elapsed().as_secs_f64()
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}
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fn init_console(&self) -> Result<(), PlatformError> {
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#[cfg(windows)]
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{
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unsafe {
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use winapi::{
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shared::ntdef::NULL,
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um::{
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fileapi::{CreateFileA, OPEN_EXISTING},
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handleapi::INVALID_HANDLE_VALUE,
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processenv::SetStdHandle,
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winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
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wincon::{AttachConsole, GetConsoleWindow},
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winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
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},
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};
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if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
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return Ok(());
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}
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if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
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let handle = CreateFileA(
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c"CONOUT$".as_ptr(),
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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std::ptr::null_mut(),
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OPEN_EXISTING,
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0,
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NULL,
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);
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if handle != INVALID_HANDLE_VALUE {
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SetStdHandle(STD_OUTPUT_HANDLE, handle);
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SetStdHandle(STD_ERROR_HANDLE, handle);
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}
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}
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}
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}
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Ok(())
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}
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fn get_canvas_size(&self) -> Option<(u32, u32)> {
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None // Desktop doesn't need this
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}
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fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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match asset {
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Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
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Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
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Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
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Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
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Asset::Atlas => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
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Asset::AtlasJson => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.json"))),
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}
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}
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}
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61
src/platform/emscripten.rs
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61
src/platform/emscripten.rs
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@@ -0,0 +1,61 @@
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//! Emscripten platform implementation.
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use std::borrow::Cow;
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use std::time::Duration;
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use crate::asset::{Asset, AssetError};
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use crate::platform::{Platform, PlatformError};
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/// Emscripten platform implementation.
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pub struct EmscriptenPlatform;
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impl Platform for EmscriptenPlatform {
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fn sleep(&self, duration: Duration) {
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unsafe {
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emscripten_sleep(duration.as_millis() as u32);
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}
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}
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fn get_time(&self) -> f64 {
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unsafe { emscripten_get_now() }
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}
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fn init_console(&self) -> Result<(), PlatformError> {
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Ok(()) // No-op for Emscripten
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}
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fn get_canvas_size(&self) -> Option<(u32, u32)> {
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Some(unsafe { get_canvas_size() })
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}
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fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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use sdl2::rwops::RWops;
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use std::io::Read;
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let path = format!("assets/game/{}", asset.path());
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let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
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let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
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let mut buf = vec![0u8; len];
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rwops
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.read_exact(&mut buf)
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.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
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Ok(Cow::Owned(buf))
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}
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}
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// Emscripten FFI functions
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extern "C" {
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fn emscripten_get_now() -> f64;
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fn emscripten_sleep(ms: u32);
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fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
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}
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unsafe fn get_canvas_size() -> (u32, u32) {
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let mut width = 0.0;
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let mut height = 0.0;
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emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
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(width as u32, height as u32)
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}
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58
src/platform/mod.rs
Normal file
58
src/platform/mod.rs
Normal file
@@ -0,0 +1,58 @@
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//! Platform abstraction layer for cross-platform functionality.
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use std::borrow::Cow;
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use std::time::Duration;
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use crate::asset::{Asset, AssetError};
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pub mod desktop;
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pub mod emscripten;
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/// Platform abstraction trait that defines cross-platform functionality.
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pub trait Platform {
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/// Sleep for the specified duration using platform-appropriate method.
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fn sleep(&self, duration: Duration);
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/// Get the current time in seconds since some reference point.
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/// This is available for future use in timing and performance monitoring.
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#[allow(dead_code)]
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fn get_time(&self) -> f64;
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/// Initialize platform-specific console functionality.
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fn init_console(&self) -> Result<(), PlatformError>;
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/// Get canvas size for platforms that need it (e.g., Emscripten).
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/// This is available for future use in responsive design.
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#[allow(dead_code)]
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fn get_canvas_size(&self) -> Option<(u32, u32)>;
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/// Load asset bytes using platform-appropriate method.
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fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
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}
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/// Platform-specific errors.
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#[derive(Debug, thiserror::Error)]
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#[allow(dead_code)]
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pub enum PlatformError {
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#[error("Console initialization failed: {0}")]
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ConsoleInit(String),
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#[error("Platform-specific error: {0}")]
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Other(String),
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}
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/// Get the current platform implementation.
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#[allow(dead_code)]
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pub fn get_platform() -> &'static dyn Platform {
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static DESKTOP: desktop::DesktopPlatform = desktop::DesktopPlatform;
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static EMSCRIPTEN: emscripten::EmscriptenPlatform = emscripten::EmscriptenPlatform;
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#[cfg(not(target_os = "emscripten"))]
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{
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&DESKTOP
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}
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#[cfg(target_os = "emscripten")]
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{
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&EMSCRIPTEN
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}
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}
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Reference in New Issue
Block a user