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refactor: platform trait, platform-specific code handling into platform module
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58
src/platform/mod.rs
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58
src/platform/mod.rs
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//! Platform abstraction layer for cross-platform functionality.
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use std::borrow::Cow;
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use std::time::Duration;
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use crate::asset::{Asset, AssetError};
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pub mod desktop;
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pub mod emscripten;
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/// Platform abstraction trait that defines cross-platform functionality.
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pub trait Platform {
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/// Sleep for the specified duration using platform-appropriate method.
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fn sleep(&self, duration: Duration);
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/// Get the current time in seconds since some reference point.
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/// This is available for future use in timing and performance monitoring.
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#[allow(dead_code)]
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fn get_time(&self) -> f64;
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/// Initialize platform-specific console functionality.
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fn init_console(&self) -> Result<(), PlatformError>;
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/// Get canvas size for platforms that need it (e.g., Emscripten).
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/// This is available for future use in responsive design.
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#[allow(dead_code)]
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fn get_canvas_size(&self) -> Option<(u32, u32)>;
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/// Load asset bytes using platform-appropriate method.
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fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
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}
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/// Platform-specific errors.
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#[derive(Debug, thiserror::Error)]
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#[allow(dead_code)]
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pub enum PlatformError {
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#[error("Console initialization failed: {0}")]
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ConsoleInit(String),
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#[error("Platform-specific error: {0}")]
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Other(String),
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}
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/// Get the current platform implementation.
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#[allow(dead_code)]
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pub fn get_platform() -> &'static dyn Platform {
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static DESKTOP: desktop::DesktopPlatform = desktop::DesktopPlatform;
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static EMSCRIPTEN: emscripten::EmscriptenPlatform = emscripten::EmscriptenPlatform;
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#[cfg(not(target_os = "emscripten"))]
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{
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&DESKTOP
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}
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#[cfg(target_os = "emscripten")]
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{
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&EMSCRIPTEN
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}
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}
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