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https://github.com/Xevion/Pac-Man.git
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refactor: platform trait, platform-specific code handling into platform module
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77
src/platform/desktop.rs
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77
src/platform/desktop.rs
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//! Desktop platform implementation.
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use std::borrow::Cow;
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use std::time::Duration;
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use crate::asset::{Asset, AssetError};
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use crate::platform::{Platform, PlatformError};
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/// Desktop platform implementation.
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pub struct DesktopPlatform;
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impl Platform for DesktopPlatform {
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fn sleep(&self, duration: Duration) {
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spin_sleep::sleep(duration);
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}
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fn get_time(&self) -> f64 {
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std::time::Instant::now().elapsed().as_secs_f64()
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}
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fn init_console(&self) -> Result<(), PlatformError> {
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#[cfg(windows)]
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{
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unsafe {
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use winapi::{
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shared::ntdef::NULL,
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um::{
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fileapi::{CreateFileA, OPEN_EXISTING},
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handleapi::INVALID_HANDLE_VALUE,
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processenv::SetStdHandle,
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winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
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wincon::{AttachConsole, GetConsoleWindow},
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winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
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},
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};
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if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
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return Ok(());
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}
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if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
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let handle = CreateFileA(
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c"CONOUT$".as_ptr(),
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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std::ptr::null_mut(),
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OPEN_EXISTING,
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0,
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NULL,
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);
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if handle != INVALID_HANDLE_VALUE {
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SetStdHandle(STD_OUTPUT_HANDLE, handle);
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SetStdHandle(STD_ERROR_HANDLE, handle);
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}
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}
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}
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}
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Ok(())
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}
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fn get_canvas_size(&self) -> Option<(u32, u32)> {
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None // Desktop doesn't need this
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}
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fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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match asset {
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Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
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Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
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Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
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Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
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Asset::Atlas => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
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Asset::AtlasJson => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.json"))),
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}
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}
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}
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