mirror of
https://github.com/Xevion/Pac-Man.git
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refactor: platform trait, platform-specific code handling into platform module
This commit is contained in:
53
src/main.rs
53
src/main.rs
@@ -5,59 +5,16 @@ use tracing::info;
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use tracing_error::ErrorLayer;
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use tracing_subscriber::layer::SubscriberExt;
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#[cfg(windows)]
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use winapi::{
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shared::ntdef::NULL,
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um::{
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fileapi::{CreateFileA, OPEN_EXISTING},
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handleapi::INVALID_HANDLE_VALUE,
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processenv::SetStdHandle,
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winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
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wincon::{AttachConsole, GetConsoleWindow},
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winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
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},
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};
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/// Attaches the process to the parent console on Windows.
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///
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/// This allows the application to print to the console when run from a terminal,
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/// which is useful for debugging purposes. If the application is not run from a
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/// terminal, this function does nothing.
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#[cfg(windows)]
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unsafe fn attach_console() {
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if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
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return;
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}
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if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
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let handle = CreateFileA(
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c"CONOUT$".as_ptr(),
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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std::ptr::null_mut(),
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OPEN_EXISTING,
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0,
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NULL,
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);
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if handle != INVALID_HANDLE_VALUE {
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SetStdHandle(STD_OUTPUT_HANDLE, handle);
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SetStdHandle(STD_ERROR_HANDLE, handle);
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}
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}
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// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
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}
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mod app;
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mod asset;
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mod audio;
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mod constants;
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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mod entity;
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mod game;
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mod helpers;
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mod map;
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mod platform;
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mod texture;
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/// The main entry point of the application.
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@@ -65,12 +22,6 @@ mod texture;
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/// This function initializes SDL, the window, the game state, and then enters
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/// the main game loop.
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pub fn main() {
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// Attaches the console on Windows for debugging purposes.
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#[cfg(windows)]
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unsafe {
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attach_console();
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}
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// Setup tracing
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let subscriber = tracing_subscriber::fmt()
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.with_ansi(cfg!(not(target_os = "emscripten")))
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