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docs: minor documentation commentsa cross project
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38
src/map.rs
38
src/map.rs
@@ -1,12 +1,24 @@
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use crate::constants::MapTile;
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
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//! This module defines the game map and provides functions for interacting with it.
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use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
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/// The game map.
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///
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/// The map is represented as a 2D array of `MapTile`s. It also stores a copy of
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/// the original map, which can be used to reset the map to its initial state.
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pub struct Map {
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/// The current state of the map.
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current: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
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/// The default state of the map.
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default: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
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}
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impl Map {
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/// Creates a new `Map` instance from a raw board layout.
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///
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/// # Arguments
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///
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/// * `raw_board` - A 2D array of characters representing the board layout.
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pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
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let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
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@@ -46,6 +58,7 @@ impl Map {
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}
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}
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/// Resets the map to its original state.
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pub fn reset(&mut self) {
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// Restore the map to its original state
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for x in 0..BOARD_WIDTH as usize {
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@@ -55,6 +68,11 @@ impl Map {
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}
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}
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/// Returns the tile at the given cell coordinates.
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///
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/// # Arguments
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///
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/// * `cell` - The cell coordinates, in grid coordinates.
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pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
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let x = cell.0 as usize;
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let y = cell.1 as usize;
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@@ -66,6 +84,12 @@ impl Map {
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Some(self.current[x][y])
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}
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/// Sets the tile at the given cell coordinates.
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///
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/// # Arguments
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///
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/// * `cell` - The cell coordinates, in grid coordinates.
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/// * `tile` - The tile to set.
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pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
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let x = cell.0 as usize;
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let y = cell.1 as usize;
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@@ -78,7 +102,15 @@ impl Map {
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true
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}
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/// Converts cell coordinates to pixel coordinates.
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///
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/// # Arguments
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///
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/// * `cell` - The cell coordinates, in grid coordinates.
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
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(
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(cell.0 * CELL_SIZE) as i32,
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((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
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)
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}
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}
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