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https://github.com/Xevion/Pac-Man.git
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docs: minor documentation commentsa cross project
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22
src/main.rs
22
src/main.rs
@@ -22,6 +22,11 @@ use winapi::{
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},
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};
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/// Attaches the process to the parent console on Windows.
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///
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/// This allows the application to print to the console when run from a terminal,
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/// which is useful for debugging purposes. If the application is not run from a
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/// terminal, this function does nothing.
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#[cfg(windows)]
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unsafe fn attach_console() {
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if GetConsoleWindow() != std::ptr::null_mut() as HWND {
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@@ -58,7 +63,12 @@ mod map;
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mod modulation;
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mod pacman;
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/// The main entry point of the application.
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///
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/// This function initializes SDL, the window, the game state, and then enters
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/// the main game loop.
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pub fn main() {
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// Attaches the console on Windows for debugging purposes.
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#[cfg(windows)]
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unsafe {
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attach_console();
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@@ -109,13 +119,16 @@ pub fn main() {
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game.draw();
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game.tick();
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// The target time for each frame of the game loop (60 FPS).
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let loop_time = Duration::from_secs(1) / 60;
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let mut tick_no = 0u32;
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// The start of a period of time over which we average the frame time.
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let mut last_averaging_time = Instant::now();
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// The total time spent sleeping during the current averaging period.
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let mut sleep_time = Duration::ZERO;
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let mut paused = false;
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// Whether the window is currently shown.
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let mut shown = false;
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event!(
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@@ -126,7 +139,9 @@ pub fn main() {
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let mut main_loop = || {
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let start = Instant::now();
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// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
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// TODO: Fix key repeat delay issues by using a queue for keyboard events.
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// This would allow for instant key repeat without being affected by the
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// main loop's tick rate.
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for event in event_pump.poll_iter() {
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match event {
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Event::Window { win_event, .. } => match win_event {
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@@ -167,9 +182,9 @@ pub fn main() {
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}
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}
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// TODO: Proper pausing implementation that does not interfere with statistic gathering
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// TODO: Implement a proper pausing mechanism that does not interfere with
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// statistic gathering and other background tasks.
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if !paused {
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// game.audio_demo_tick();
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game.tick();
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game.draw();
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}
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@@ -197,6 +212,7 @@ pub fn main() {
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tick_no += 1;
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// Caclulate and display performance statistics every 60 seconds.
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const PERIOD: u32 = 60 * 60;
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let tick_mod = tick_no % PERIOD;
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if tick_mod % PERIOD == 0 {
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