chore: remove wildcard/prelude imports, remove unused functions

This commit is contained in:
Ryan Walters
2025-08-28 12:58:39 -05:00
parent ad3f896f82
commit f31b4952e4
10 changed files with 20 additions and 24 deletions

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@@ -24,8 +24,7 @@ use crate::systems::{
use crate::texture::animated::AnimatedTexture; use crate::texture::animated::AnimatedTexture;
use bevy_ecs::event::EventRegistry; use bevy_ecs::event::EventRegistry;
use bevy_ecs::observer::Trigger; use bevy_ecs::observer::Trigger;
use bevy_ecs::prelude::SystemSet; use bevy_ecs::schedule::{IntoScheduleConfigs, Schedule, SystemSet};
use bevy_ecs::schedule::{IntoScheduleConfigs, Schedule};
use bevy_ecs::system::{NonSendMut, Res, ResMut}; use bevy_ecs::system::{NonSendMut, Res, ResMut};
use bevy_ecs::world::World; use bevy_ecs::world::World;
use sdl2::image::LoadTexture; use sdl2::image::LoadTexture;

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@@ -4,7 +4,8 @@ use std::cmp::Ordering;
use crate::constants::BOARD_PIXEL_OFFSET; use crate::constants::BOARD_PIXEL_OFFSET;
use crate::map::builder::Map; use crate::map::builder::Map;
use crate::systems::{BackbufferResource, Collider, CursorPosition, Position, SystemTimings}; use crate::systems::{BackbufferResource, Collider, CursorPosition, Position, SystemTimings};
use bevy_ecs::prelude::*; use bevy_ecs::resource::Resource;
use bevy_ecs::system::{NonSendMut, Query, Res};
use glam::{IVec2, UVec2, Vec2}; use glam::{IVec2, UVec2, Vec2};
use sdl2::pixels::Color; use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect}; use sdl2::rect::{Point, Rect};

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@@ -1,4 +1,9 @@
use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query}; use bevy_ecs::{
entity::Entity,
event::{EventReader, EventWriter},
query::With,
system::{Commands, Query, Res, ResMut},
};
use crate::{ use crate::{
events::GameEvent, events::GameEvent,

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@@ -1,9 +1,8 @@
use bevy_ecs::{ use bevy_ecs::{
component::Component, component::Component,
event::{EventReader, EventWriter}, event::{EventReader, EventWriter},
prelude::ResMut,
query::With, query::With,
system::{Query, Res}, system::{Query, Res, ResMut},
}; };
use crate::{ use crate::{

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@@ -1,5 +1,5 @@
use bevy_ecs::prelude::Resource; use bevy_ecs::system::IntoSystem;
use bevy_ecs::system::{IntoSystem, System}; use bevy_ecs::{resource::Resource, system::System};
use circular_buffer::CircularBuffer; use circular_buffer::CircularBuffer;
use micromap::Map; use micromap::Map;
use parking_lot::{Mutex, RwLock}; use parking_lot::{Mutex, RwLock};

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@@ -9,7 +9,8 @@ use crate::texture::sprite::SpriteAtlas;
use crate::texture::text::TextTexture; use crate::texture::text::TextTexture;
use bevy_ecs::entity::Entity; use bevy_ecs::entity::Entity;
use bevy_ecs::event::EventWriter; use bevy_ecs::event::EventWriter;
use bevy_ecs::prelude::{Changed, Or, RemovedComponents, With, Without}; use bevy_ecs::query::{Changed, Or, With, Without};
use bevy_ecs::removal_detection::RemovedComponents;
use bevy_ecs::resource::Resource; use bevy_ecs::resource::Resource;
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut}; use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
use sdl2::pixels::Color; use sdl2::pixels::Color;

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@@ -1,7 +1,8 @@
use bevy_ecs::{ use bevy_ecs::{
prelude::{Commands, Entity, Query, With}, entity::Entity,
query::With,
resource::Resource, resource::Resource,
system::ResMut, system::{Commands, Query, ResMut},
}; };
use crate::systems::{Frozen, GhostCollider, PlayerControlled}; use crate::systems::{Frozen, GhostCollider, PlayerControlled};
@@ -36,16 +37,6 @@ impl StartupSequence {
} }
} }
/// Returns true if the timer is still active (not in GameActive state)
pub fn is_active(&self) -> bool {
!matches!(self, StartupSequence::GameActive)
}
/// Returns true if we're in the game active stage
pub fn is_game_active(&self) -> bool {
matches!(self, StartupSequence::GameActive)
}
/// Ticks the timer by one frame, returning transition information if state changes /// Ticks the timer by one frame, returning transition information if state changes
pub fn tick(&mut self) -> Option<(StartupSequence, StartupSequence)> { pub fn tick(&mut self) -> Option<(StartupSequence, StartupSequence)> {
match self { match self {

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@@ -1,4 +1,4 @@
use bevy_ecs::{event::Events, prelude::*, system::RunSystemOnce, world::World}; use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
use pacman::{ use pacman::{
error::GameError, error::GameError,

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@@ -1,4 +1,4 @@
use bevy_ecs::{event::Events, prelude::*, system::RunSystemOnce, world::World}; use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
use pacman::{ use pacman::{
events::GameEvent, events::GameEvent,

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@@ -1,4 +1,4 @@
use bevy_ecs::{event::Events, prelude::*, system::RunSystemOnce, world::World}; use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
use pacman::{ use pacman::{
events::{GameCommand, GameEvent}, events::{GameCommand, GameEvent},