feat: create hud rendering system

This commit is contained in:
Ryan Walters
2025-08-27 22:43:57 -05:00
parent bf65c34b28
commit f14b3d38a4
4 changed files with 61 additions and 2 deletions

View File

@@ -25,7 +25,9 @@ use crate::systems::{
item::item_system,
player::player_control_system,
profiling::{profile, SystemTimings},
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
render::{
directional_render_system, dirty_render_system, hud_render_system, render_system, BackbufferResource, MapTextureResource,
},
};
use crate::texture::animated::AnimatedTexture;
use bevy_ecs::event::EventRegistry;
@@ -243,6 +245,7 @@ impl Game {
profile(SystemId::Blinking, blinking_system),
profile(SystemId::DirectionalRender, directional_render_system),
profile(SystemId::DirtyRender, dirty_render_system),
profile(SystemId::HudRender, hud_render_system),
profile(SystemId::Render, render_system),
profile(SystemId::DebugRender, debug_render_system),
profile(