fix: frame flashing in sprite tick

This commit is contained in:
2023-09-09 02:38:00 -05:00
parent 83d665123c
commit f078b23bd6

View File

@@ -49,7 +49,7 @@ impl<'a> AnimatedTexture<'a> {
} else { } else {
self.ticker += 1; self.ticker += 1;
if self.ticker > self.ticks_per_frame * self.frame_count { if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
self.reversed = !self.reversed; self.reversed = !self.reversed;
} }
} }
@@ -64,7 +64,12 @@ impl<'a> AnimatedTexture<'a> {
) )
} }
pub fn render(&mut self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction) { pub fn render(
&mut self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
) {
let frame_rect = self.get_frame_rect(); let frame_rect = self.get_frame_rect();
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height); let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
@@ -76,8 +81,9 @@ impl<'a> AnimatedTexture<'a> {
direction.angle(), direction.angle(),
None, None,
false, false,
false false,
).expect("Could not render texture on canvas"); )
.expect("Could not render texture on canvas");
self.next_frame(); self.next_frame();
} }