mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 04:07:57 -06:00
refactor: add 'glam' for better positioning types, drop position types
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@@ -15,6 +15,8 @@ use crate::{
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modulation::{SimpleTickModulator, TickModulator},
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};
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use glam::{IVec2, UVec2};
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/// The Pac-Man entity.
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pub struct Pacman<'a> {
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/// Shared movement and position fields.
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@@ -39,7 +41,7 @@ impl<'a> Moving for Pacman<'a> {
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fn update_cell_position(&mut self) {
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self.base.update_cell_position();
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}
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fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
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fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
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self.base.next_cell(direction)
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}
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fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
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@@ -58,7 +60,7 @@ impl<'a> Moving for Pacman<'a> {
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impl Pacman<'_> {
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/// Creates a new `Pacman` instance.
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pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
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pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
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let pixel_position = Map::cell_to_pixel(starting_position);
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Pacman {
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base: MovableEntity::new(
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@@ -90,13 +92,13 @@ impl Pacman<'_> {
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}
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/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
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fn internal_position_even(&self) -> (u32, u32) {
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let (x, y) = self.base.internal_position();
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((x / 2u32) * 2u32, (y / 2u32) * 2u32)
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fn internal_position_even(&self) -> UVec2 {
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let pos = self.base.internal_position();
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UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
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}
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pub fn tick(&mut self) {
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let can_change = self.internal_position_even() == (0, 0);
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let can_change = self.internal_position_even() == UVec2::ZERO;
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if can_change {
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<Pacman as Moving>::update_cell_position(self);
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if !<Pacman as Moving>::handle_tunnel(self) {
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@@ -110,7 +112,7 @@ impl Pacman<'_> {
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}
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if !self.stopped && self.base.modulation.next() {
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<Pacman as Moving>::move_forward(self);
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if self.internal_position_even() == (0, 0) {
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if self.internal_position_even() == UVec2::ZERO {
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<Pacman as Moving>::update_cell_position(self);
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}
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}
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@@ -122,9 +124,9 @@ impl Renderable for Pacman<'_> {
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let pos = self.base.base.pixel_position;
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let dir = self.base.direction;
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if self.stopped {
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self.sprite.render(canvas, pos, dir, Some(2));
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self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
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} else {
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self.sprite.render(canvas, pos, dir, None);
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self.sprite.render(canvas, (pos.x, pos.y), dir, None);
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}
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}
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}
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