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https://github.com/Xevion/Pac-Man.git
synced 2025-12-17 12:12:41 -06:00
refactor: add 'glam' for better positioning types, drop position types
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@@ -9,6 +9,7 @@ use crate::entity::{Entity, Moving, Renderable, StaticEntity};
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use crate::ghost::{Ghost, GhostMode, GhostType};
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use crate::map::Map;
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use crate::pacman::Pacman;
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use glam::{IVec2, UVec2};
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pub struct Blinky<'a> {
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ghost: Ghost<'a>,
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@@ -16,7 +17,7 @@ pub struct Blinky<'a> {
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impl<'a> Blinky<'a> {
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pub fn new(
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starting_position: (u32, u32),
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starting_position: UVec2,
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body_texture: Texture<'a>,
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eyes_texture: Texture<'a>,
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map: Rc<RefCell<Map>>,
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@@ -28,10 +29,10 @@ impl<'a> Blinky<'a> {
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}
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/// Gets Blinky's chase target - directly targets Pac-Man's current position
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fn get_chase_target(&self) -> (i32, i32) {
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fn get_chase_target(&self) -> IVec2 {
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let pacman = self.ghost.pacman.borrow();
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let cell = pacman.base().cell_position;
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(cell.0 as i32, cell.1 as i32)
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IVec2::new(cell.x as i32, cell.y as i32)
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}
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pub fn set_mode(&mut self, mode: GhostMode) {
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@@ -62,7 +63,7 @@ impl<'a> Moving for Blinky<'a> {
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fn update_cell_position(&mut self) {
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self.ghost.update_cell_position();
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}
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fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
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fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
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self.ghost.next_cell(direction)
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}
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fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
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