refactor: add 'glam' for better positioning types, drop position types

This commit is contained in:
2025-07-23 21:24:47 -05:00
parent eaa4ab37f9
commit eead31d7fc
11 changed files with 183 additions and 206 deletions

View File

@@ -9,6 +9,7 @@ use crate::entity::{Entity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map;
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
pub struct Blinky<'a> {
ghost: Ghost<'a>,
@@ -16,7 +17,7 @@ pub struct Blinky<'a> {
impl<'a> Blinky<'a> {
pub fn new(
starting_position: (u32, u32),
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>,
@@ -28,10 +29,10 @@ impl<'a> Blinky<'a> {
}
/// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> (i32, i32) {
fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position;
(cell.0 as i32, cell.1 as i32)
IVec2::new(cell.x as i32, cell.y as i32)
}
pub fn set_mode(&mut self, mode: GhostMode) {
@@ -62,7 +63,7 @@ impl<'a> Moving for Blinky<'a> {
fn update_cell_position(&mut self) {
self.ghost.update_cell_position();
}
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.ghost.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {