refactor: implement entity trait, common abstraction for movement & rendering

This commit is contained in:
2025-08-11 15:46:04 -05:00
parent b3df34b405
commit ee6cb0a670
5 changed files with 181 additions and 117 deletions

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@@ -18,6 +18,7 @@ use crate::{
entity::{
ghost::{Ghost, GhostType},
pacman::Pacman,
r#trait::Entity,
},
map::Map,
texture::{