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https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 06:07:53 -06:00
feat: enhance debug visuals with cursor-based effect
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@@ -1,6 +1,8 @@
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//! Map rendering functionality.
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use crate::texture::sprite::{AtlasTile, SpriteAtlas};
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use crate::texture::text::TextTexture;
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use glam::Vec2;
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use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, RenderTarget};
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@@ -23,45 +25,93 @@ impl MapRenderer {
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let _ = map_texture.render(canvas, atlas, dest);
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}
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/// Renders a debug visualization of the navigation graph.
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/// Renders a debug visualization with cursor-based highlighting.
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///
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/// This function is intended for development and debugging purposes. It draws the
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/// nodes and edges of the graph on top of the map, allowing for visual
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/// inspection of the navigation paths.
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pub fn debug_render_nodes<T: RenderTarget>(graph: &crate::entity::graph::Graph, canvas: &mut Canvas<T>) {
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/// This function provides interactive debugging by highlighting the nearest node
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/// to the cursor, showing its ID, and highlighting its connections.
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pub fn debug_render_with_cursor<T: RenderTarget>(
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graph: &crate::entity::graph::Graph,
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canvas: &mut Canvas<T>,
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text_renderer: &mut TextTexture,
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atlas: &mut SpriteAtlas,
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cursor_pos: Vec2,
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) {
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// Find the nearest node to the cursor
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let nearest_node = Self::find_nearest_node(graph, cursor_pos);
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// Draw all connections in blue
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canvas.set_draw_color(Color::RGB(0, 0, 128)); // Dark blue for regular connections
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for i in 0..graph.node_count() {
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let node = graph.get_node(i).unwrap();
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let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
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// Draw connections
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canvas.set_draw_color(Color::BLUE);
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for edge in graph.adjacency_list[i].edges() {
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let end_pos = graph.get_node(edge.target).unwrap().position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
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canvas
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.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
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.unwrap();
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}
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}
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// Draw all nodes in green
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canvas.set_draw_color(Color::RGB(0, 128, 0)); // Dark green for regular nodes
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for i in 0..graph.node_count() {
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let node = graph.get_node(i).unwrap();
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let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
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// Draw node
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// let color = if pacman.position.from_node_idx() == i.into() {
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// Color::GREEN
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// } else if let Some(to_idx) = pacman.position.to_node_idx() {
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// if to_idx == i.into() {
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// Color::CYAN
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// } else {
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// Color::RED
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// }
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// } else {
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// Color::RED
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// };
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canvas.set_draw_color(Color::GREEN);
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canvas
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.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
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.unwrap();
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}
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// Draw node index
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// text.render(canvas, atlas, &i.to_string(), pos.as_uvec2()).unwrap();
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// Highlight connections from the nearest node in bright blue
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if let Some(nearest_id) = nearest_node {
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let nearest_pos = graph.get_node(nearest_id).unwrap().position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
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canvas.set_draw_color(Color::RGB(0, 255, 255)); // Bright cyan for highlighted connections
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for edge in graph.adjacency_list[nearest_id].edges() {
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let end_pos = graph.get_node(edge.target).unwrap().position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
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canvas
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.draw_line(
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(nearest_pos.x as i32, nearest_pos.y as i32),
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(end_pos.x as i32, end_pos.y as i32),
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)
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.unwrap();
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}
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// Highlight the nearest node in bright green
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canvas.set_draw_color(Color::RGB(0, 255, 0)); // Bright green for highlighted node
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canvas
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.fill_rect(Rect::new(0, 0, 5, 5).centered_on(Point::new(nearest_pos.x as i32, nearest_pos.y as i32)))
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.unwrap();
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// Draw node ID text (small, offset to top right)
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text_renderer.set_scale(0.5); // Small text
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let id_text = format!("#{}", nearest_id);
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let text_pos = glam::UVec2::new(
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(nearest_pos.x + 4.0) as u32, // Offset to the right
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(nearest_pos.y - 6.0) as u32, // Offset to the top
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);
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let _ = text_renderer.render(canvas, atlas, &id_text, text_pos);
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}
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}
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/// Finds the nearest node to the given cursor position.
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pub fn find_nearest_node(graph: &crate::entity::graph::Graph, cursor_pos: Vec2) -> Option<usize> {
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let mut nearest_id = None;
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let mut nearest_distance = f32::INFINITY;
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for i in 0..graph.node_count() {
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let node = graph.get_node(i).unwrap();
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let node_pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
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let distance = cursor_pos.distance(node_pos);
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if distance < nearest_distance {
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nearest_distance = distance;
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nearest_id = Some(i);
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}
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}
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nearest_id
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}
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}
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