feat: enhance debug visuals with cursor-based effect

This commit is contained in:
2025-08-11 11:50:53 -05:00
parent c5213320ac
commit e964adc818
5 changed files with 138 additions and 33 deletions

View File

@@ -184,13 +184,18 @@ impl Map {
MapRenderer::render_map(canvas, atlas, map_texture);
}
/// Renders a debug visualization of the navigation graph.
/// Renders a debug visualization with cursor-based highlighting.
///
/// This function is intended for development and debugging purposes. It draws the
/// nodes and edges of the graph on top of the map, allowing for visual
/// inspection of the navigation paths.
pub fn debug_render_nodes<T: RenderTarget>(&self, canvas: &mut Canvas<T>) {
MapRenderer::debug_render_nodes(&self.graph, canvas);
/// This function provides interactive debugging by highlighting the nearest node
/// to the cursor, showing its ID, and highlighting its connections.
pub fn debug_render_with_cursor<T: RenderTarget>(
&self,
canvas: &mut Canvas<T>,
text_renderer: &mut crate::texture::text::TextTexture,
atlas: &mut SpriteAtlas,
cursor_pos: glam::Vec2,
) {
MapRenderer::debug_render_with_cursor(&self.graph, canvas, text_renderer, atlas, cursor_pos);
}
/// Builds the house structure in the graph.