feat: setup emscripten module for api layer

This commit is contained in:
2025-07-24 02:37:41 -05:00
parent 2596034365
commit e925376b7a
2 changed files with 54 additions and 8 deletions

View File

@@ -59,6 +59,8 @@ mod constants;
mod debug;
mod direction;
mod edible;
#[cfg(target_os = "emscripten")]
mod emscripten;
mod entity;
mod game;
mod ghost;
@@ -68,6 +70,26 @@ mod map;
mod modulation;
mod pacman;
#[cfg(not(target_os = "emscripten"))]
fn sleep(value: Duration) {
spin_sleep::sleep(value);
}
#[cfg(target_os = "emscripten")]
fn sleep(value: Duration) {
emscripten::emscripten::sleep(value.as_millis() as u32);
}
#[cfg(target_os = "emscripten")]
fn now() -> std::time::Instant {
std::time::Instant::now() + std::time::Duration::from_millis(emscripten::emscripten::now() as u64)
}
#[cfg(not(target_os = "emscripten"))]
fn now() -> std::time::Instant {
std::time::Instant::now()
}
/// The main entry point of the application.
///
/// This function initializes SDL, the window, the game state, and then enters
@@ -179,14 +201,7 @@ pub fn main() {
if start.elapsed() < loop_time {
let time = loop_time.saturating_sub(start.elapsed());
if time != Duration::ZERO {
#[cfg(not(target_os = "emscripten"))]
{
spin_sleep::sleep(time);
}
#[cfg(target_os = "emscripten")]
{
std::thread::sleep(time);
}
sleep(time);
}
} else {
event!(