mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 08:08:13 -06:00
feat: cache dynamicly rendered map texture
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@@ -9,15 +9,18 @@ use sdl2::{
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video::WindowContext,
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};
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use crate::entity::r#trait::Entity;
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use crate::error::{EntityError, GameError, GameResult};
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use crate::entity::{
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collision::{Collidable, CollisionSystem, EntityId},
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ghost::{Ghost, GhostType},
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pacman::Pacman,
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r#trait::Entity,
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};
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use crate::map::render::MapRenderer;
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use crate::{constants, texture::sprite::SpriteAtlas};
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pub mod state;
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use state::GameState;
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@@ -168,13 +171,36 @@ impl Game {
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}
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pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
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// Only render the map texture once and cache it
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if !self.state.map_rendered {
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let mut map_texture = self
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.state
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.texture_creator
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.create_texture_target(None, constants::CANVAS_SIZE.x, constants::CANVAS_SIZE.y)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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canvas
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.with_texture_canvas(&mut map_texture, |map_canvas| {
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let mut map_tiles = Vec::with_capacity(35);
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for i in 0..35 {
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let tile_name = format!("maze/tiles/{}.png", i);
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let tile = SpriteAtlas::get_tile(&self.state.atlas, &tile_name).unwrap();
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map_tiles.push(tile);
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}
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MapRenderer::render_map(map_canvas, &mut self.state.atlas, &mut map_tiles);
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})
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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self.state.map_texture = Some(map_texture);
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self.state.map_rendered = true;
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}
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canvas
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.with_texture_canvas(backbuffer, |canvas| {
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canvas.set_draw_color(Color::BLACK);
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canvas.clear();
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self.state
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.map
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.render(canvas, &mut self.state.atlas, &mut self.state.map_tiles);
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if let Some(ref map_texture) = self.state.map_texture {
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canvas.copy(map_texture, None, None).unwrap();
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}
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// Render all items
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for item in &self.state.items {
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