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https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 10:08:02 -06:00
feat: pathfinding for ghosts, add debug rendering of paths
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117
tests/pathfinding.rs
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117
tests/pathfinding.rs
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use pacman::entity::direction::Direction;
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use pacman::entity::ghost::{Ghost, GhostType};
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use pacman::entity::graph::{Graph, Node};
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use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
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use std::collections::HashMap;
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fn create_test_atlas() -> SpriteAtlas {
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let mut frames = HashMap::new();
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let directions = ["up", "down", "left", "right"];
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let ghost_types = ["blinky", "pinky", "inky", "clyde"];
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for ghost_type in &ghost_types {
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for (i, dir) in directions.iter().enumerate() {
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frames.insert(
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format!("ghost/{}/{}_{}.png", ghost_type, dir, "a"),
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MapperFrame {
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x: i as u16 * 16,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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format!("ghost/{}/{}_{}.png", ghost_type, dir, "b"),
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MapperFrame {
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x: i as u16 * 16,
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y: 16,
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width: 16,
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height: 16,
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},
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);
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}
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}
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let mapper = AtlasMapper { frames };
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let dummy_texture = unsafe { std::mem::zeroed() };
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SpriteAtlas::new(dummy_texture, mapper)
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}
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#[test]
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fn test_ghost_pathfinding() {
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// Create a simple test graph
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let mut graph = Graph::new();
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// Add nodes in a simple line: 0 -> 1 -> 2
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let node0 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(10.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(20.0, 0.0),
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});
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// Connect the nodes
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graph.connect(node0, node1, false, None, Direction::Right).unwrap();
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
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// Create a test atlas for the ghost
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let atlas = create_test_atlas();
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// Create a ghost at node 0
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let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas);
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// Test pathfinding from node 0 to node 2
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let path = ghost.calculate_path_to_target(&graph, node2);
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assert!(path.is_some());
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let path = path.unwrap();
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assert_eq!(path, vec![node0, node1, node2]);
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}
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#[test]
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fn test_ghost_pathfinding_no_path() {
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// Create a test graph with disconnected components
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let mut graph = Graph::new();
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let node0 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(10.0, 0.0),
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});
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// Don't connect the nodes
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let atlas = create_test_atlas();
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let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas);
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// Test pathfinding when no path exists
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let path = ghost.calculate_path_to_target(&graph, node1);
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assert!(path.is_none());
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}
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#[test]
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fn test_ghost_debug_colors() {
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let atlas = create_test_atlas();
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let mut graph = Graph::new();
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let node = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let blinky = Ghost::new(&graph, node, GhostType::Blinky, &atlas);
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let pinky = Ghost::new(&graph, node, GhostType::Pinky, &atlas);
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let inky = Ghost::new(&graph, node, GhostType::Inky, &atlas);
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let clyde = Ghost::new(&graph, node, GhostType::Clyde, &atlas);
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// Test that each ghost has a different debug color
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let colors = std::collections::HashSet::from([
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blinky.debug_color(),
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pinky.debug_color(),
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inky.debug_color(),
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clyde.debug_color(),
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]);
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assert_eq!(colors.len(), 4, "All ghost colors should be unique");
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}
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