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fix: use serial single-thread testing for game integration tests
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@@ -3,3 +3,10 @@ fail-fast = false
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[profile.coverage]
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status-level = "none"
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[[profile.default.overrides]]
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filter = 'test(pacman::game::)'
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test-group = 'serial'
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[test-groups]
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serial = { max-threads = 1 }
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -20,3 +20,7 @@ coverage.html
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# Profiling output
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flamegraph.svg
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/profile.*
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# temporary
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assets/game/sound/*.wav
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/*.py
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