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feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling
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@@ -94,7 +94,7 @@ impl Default for MovementModifiers {
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}
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/// Tag component for entities that should be frozen during startup
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#[derive(Component, Debug, Clone, Copy)]
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#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Frozen;
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/// Component for HUD life sprite entities.
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