feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling

This commit is contained in:
Ryan Walters
2025-09-10 21:36:51 -05:00
parent ae19ca1795
commit d84f0c831e
10 changed files with 270 additions and 191 deletions

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@@ -94,7 +94,7 @@ impl Default for MovementModifiers {
}
/// Tag component for entities that should be frozen during startup
#[derive(Component, Debug, Clone, Copy)]
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
pub struct Frozen;
/// Component for HUD life sprite entities.