feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling

This commit is contained in:
Ryan Walters
2025-09-10 21:36:51 -05:00
parent ae19ca1795
commit d84f0c831e
10 changed files with 270 additions and 191 deletions

View File

@@ -54,5 +54,5 @@ pub enum CollisionTrigger {
ghost_type: Ghost,
},
/// Pac-Man collided with an item
ItemCollision { pacman: Entity, item: Entity },
ItemCollision { item: Entity },
}