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test: remove useless/redundant tests
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@@ -1,76 +1,7 @@
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use pacman::error::{
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AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError, ResultExt, TextureError,
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};
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use pacman::error::{GameError, GameResult, IntoGameError, OptionExt, ResultExt};
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use speculoos::prelude::*;
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use std::io;
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#[test]
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fn test_game_error_from_asset_error() {
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let asset_error = AssetError::NotFound("test.png".to_string());
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let game_error: GameError = asset_error.into();
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assert_that(&matches!(game_error, GameError::Asset(_))).is_true();
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}
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#[test]
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fn test_game_error_from_parse_error() {
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let parse_error = ParseError::UnknownCharacter('Z');
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let game_error: GameError = parse_error.into();
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assert_that(&matches!(game_error, GameError::MapParse(_))).is_true();
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}
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#[test]
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fn test_game_error_from_map_error() {
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let map_error = MapError::NodeNotFound(42);
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let game_error: GameError = map_error.into();
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assert_that(&matches!(game_error, GameError::Map(_))).is_true();
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}
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#[test]
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fn test_game_error_from_texture_error() {
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let texture_error = TextureError::LoadFailed("Failed to load".to_string());
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let game_error: GameError = texture_error.into();
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assert_that(&matches!(game_error, GameError::Texture(_))).is_true();
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}
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#[test]
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fn test_game_error_from_entity_error() {
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let entity_error = EntityError::NodeNotFound(10);
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let game_error: GameError = entity_error.into();
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assert_that(&matches!(game_error, GameError::Entity(_))).is_true();
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}
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#[test]
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fn test_game_error_from_io_error() {
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let io_error = io::Error::new(io::ErrorKind::NotFound, "File not found");
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let game_error: GameError = io_error.into();
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assert_that(&matches!(game_error, GameError::Io(_))).is_true();
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}
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#[test]
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fn test_asset_error_from_io_error() {
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let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
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let asset_error: AssetError = io_error.into();
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assert_that(&matches!(asset_error, AssetError::Io(_))).is_true();
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}
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#[test]
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fn test_parse_error_display() {
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let error = ParseError::UnknownCharacter('!');
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assert_that(&error.to_string()).is_equal_to("Unknown character in board: !".to_string());
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let error = ParseError::InvalidHouseDoorCount(3);
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assert_that(&error.to_string()).is_equal_to("House door must have exactly 2 positions, found 3".to_string());
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}
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#[test]
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fn test_entity_error_display() {
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let error = EntityError::NodeNotFound(42);
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assert_that(&error.to_string()).is_equal_to("Node not found in graph: 42".to_string());
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let error = EntityError::EdgeNotFound { from: 1, to: 2 };
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assert_that(&error.to_string()).is_equal_to("Edge not found: from 1 to 2".to_string());
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}
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#[test]
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fn test_into_game_error_trait() {
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let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
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