feat: better 'Vulnerable' tag for ghosts, fix movement issues

This commit is contained in:
Ryan Walters
2025-08-28 13:18:36 -05:00
parent f31b4952e4
commit d3e83262db
8 changed files with 71 additions and 121 deletions

View File

@@ -245,6 +245,7 @@ impl Game {
let ghost_movement_system = profile(SystemId::Ghost, ghost_movement_system);
let collision_system = profile(SystemId::Collision, collision_system);
let ghost_collision_system = profile(SystemId::GhostCollision, ghost_collision_system);
let vulnerable_tick_system = profile(SystemId::Ghost, systems::vulnerable_tick_system);
let item_system = profile(SystemId::Item, item_system);
let audio_system = profile(SystemId::Audio, audio_system);
let blinking_system = profile(SystemId::Blinking, blinking_system);
@@ -278,6 +279,7 @@ impl Game {
.chain(),
player_tunnel_slowdown_system,
ghost_movement_system,
vulnerable_tick_system,
(collision_system, ghost_collision_system, item_system).chain(),
audio_system,
blinking_system,