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fix: crash when entering right tunnel due to overflowing pixel position calculation
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@@ -2,10 +2,9 @@ use glam::{IVec2, UVec2};
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use sdl2::rect::Rect;
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pub fn centered_with_size(pixel_pos: IVec2, size: UVec2) -> Rect {
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Rect::new(
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pixel_pos.x - size.x as i32 / 2,
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pixel_pos.y - size.y as i32 / 2,
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size.x,
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size.y,
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)
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// Ensure the position doesn't cause integer overflow when centering
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let x = pixel_pos.x.saturating_sub(size.x as i32 / 2);
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let y = pixel_pos.y.saturating_sub(size.y as i32 / 2);
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Rect::new(x, y, size.x, size.y)
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}
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