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https://github.com/Xevion/Pac-Man.git
synced 2025-12-08 02:07:56 -06:00
feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency
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@@ -3,7 +3,7 @@ use std::cmp::Ordering;
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::map::builder::Map;
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use crate::systems::{BackbufferResource, Collider, CursorPosition, Position, SystemTimings};
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use crate::systems::{Collider, CursorPosition, Position, SystemTimings};
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use bevy_ecs::resource::Resource;
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use bevy_ecs::system::{NonSendMut, Query, Res};
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use glam::{IVec2, UVec2, Vec2};
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@@ -89,7 +89,6 @@ fn render_timing_display(
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#[allow(clippy::too_many_arguments)]
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pub fn debug_render_system(
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mut canvas: NonSendMut<&mut Canvas<Window>>,
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backbuffer: NonSendMut<BackbufferResource>,
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mut debug_texture: NonSendMut<DebugTextureResource>,
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debug_font: NonSendMut<DebugFontResource>,
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debug_state: Res<DebugState>,
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@@ -104,18 +103,6 @@ pub fn debug_render_system(
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let scale =
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(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
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// Copy the current backbuffer to the debug texture
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canvas
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.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
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// Clear the debug canvas
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debug_canvas.set_draw_color(Color::BLACK);
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debug_canvas.clear();
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// Copy the backbuffer to the debug canvas
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debug_canvas.copy(&backbuffer.0, None, None).unwrap();
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})
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.unwrap();
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// Get texture creator before entering the closure to avoid borrowing conflicts
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let mut texture_creator = canvas.texture_creator();
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let font = &debug_font.0;
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@@ -128,8 +115,11 @@ pub fn debug_render_system(
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// Draw debug info on the high-resolution debug texture
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canvas
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.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
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// Find the closest node to the cursor
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// Clear the debug canvas
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debug_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
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debug_canvas.clear();
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// Find the closest node to the cursor
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let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
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map.graph
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.nodes()
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@@ -214,8 +204,4 @@ pub fn debug_render_system(
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render_timing_display(debug_canvas, &mut texture_creator, &timings, font);
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})
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.unwrap();
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// Draw the debug texture directly onto the main canvas at full resolution
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canvas.copy(&debug_texture.0, None, None).unwrap();
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canvas.present();
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}
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