refactor: move entity-related code into src/entity submodule

This commit is contained in:
2025-07-24 12:36:48 -05:00
parent 5728effcc6
commit cfa73c58a8
8 changed files with 12 additions and 12 deletions

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@@ -1,7 +1,7 @@
//! Debug rendering utilities for Pac-Man.
use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
ghosts::blinky::Blinky,
entity::blinky::Blinky,
map::Map,
};
use glam::{IVec2, UVec2};

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@@ -5,10 +5,10 @@ use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;
use crate::direction::Direction;
use crate::entity::ghost::{Ghost, GhostMode, GhostType};
use crate::entity::pacman::Pacman;
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map;
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
pub struct Blinky<'a> {
@@ -29,7 +29,7 @@ impl<'a> Blinky<'a> {
}
/// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> IVec2 {
pub fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position;
IVec2::new(cell.x as i32, cell.y as i32)

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@@ -5,10 +5,10 @@ use rand::SeedableRng;
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::pacman::Pacman;
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
use crate::map::Map;
use crate::modulation::{SimpleTickModulator, TickModulator};
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
use sdl2::pixels::Color;
use sdl2::render::Texture;

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@@ -1,3 +1,7 @@
pub mod blinky;
pub mod ghost;
pub mod pacman;
use crate::{
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
direction::Direction,

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@@ -22,10 +22,10 @@ use crate::constants::RAW_BOARD;
use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::blinky::Blinky;
use crate::entity::pacman::Pacman;
use crate::entity::Renderable;
use crate::ghosts::blinky::Blinky;
use crate::map::Map;
use crate::pacman::Pacman;
/// The main game state.
///
@@ -232,7 +232,7 @@ impl<'a> Game<'a> {
self.blinky.base.base.cell_position = *pos;
self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase;
self.blinky.mode = crate::entity::ghost::GhostMode::Chase;
}
}

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@@ -1 +0,0 @@
pub mod blinky;

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@@ -63,12 +63,9 @@ mod edible;
mod emscripten;
mod entity;
mod game;
mod ghost;
mod ghosts;
mod helper;
mod map;
mod modulation;
mod pacman;
#[cfg(not(target_os = "emscripten"))]
fn sleep(value: Duration) {