mirror of
https://github.com/Xevion/Pac-Man.git
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refactor: move entity-related code into src/entity submodule
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@@ -1,7 +1,7 @@
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//! Debug rendering utilities for Pac-Man.
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//! Debug rendering utilities for Pac-Man.
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use crate::{
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use crate::{
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constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
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constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
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ghosts::blinky::Blinky,
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entity::blinky::Blinky,
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map::Map,
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map::Map,
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};
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};
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use glam::{IVec2, UVec2};
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use glam::{IVec2, UVec2};
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@@ -5,10 +5,10 @@ use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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use sdl2::video::Window;
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use crate::direction::Direction;
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use crate::direction::Direction;
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use crate::entity::ghost::{Ghost, GhostMode, GhostType};
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use crate::entity::pacman::Pacman;
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use crate::entity::{Entity, Moving, Renderable, StaticEntity};
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use crate::entity::{Entity, Moving, Renderable, StaticEntity};
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use crate::ghost::{Ghost, GhostMode, GhostType};
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use crate::map::Map;
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use crate::map::Map;
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use crate::pacman::Pacman;
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use glam::{IVec2, UVec2};
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use glam::{IVec2, UVec2};
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pub struct Blinky<'a> {
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pub struct Blinky<'a> {
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@@ -29,7 +29,7 @@ impl<'a> Blinky<'a> {
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}
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}
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/// Gets Blinky's chase target - directly targets Pac-Man's current position
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/// Gets Blinky's chase target - directly targets Pac-Man's current position
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fn get_chase_target(&self) -> IVec2 {
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pub fn get_chase_target(&self) -> IVec2 {
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let pacman = self.ghost.pacman.borrow();
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let pacman = self.ghost.pacman.borrow();
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let cell = pacman.base().cell_position;
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let cell = pacman.base().cell_position;
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IVec2::new(cell.x as i32, cell.y as i32)
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IVec2::new(cell.x as i32, cell.y as i32)
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@@ -5,10 +5,10 @@ use rand::SeedableRng;
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use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
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use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
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use crate::constants::{MapTile, BOARD_WIDTH};
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use crate::constants::{MapTile, BOARD_WIDTH};
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use crate::direction::Direction;
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use crate::direction::Direction;
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use crate::entity::pacman::Pacman;
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use crate::entity::{Entity, MovableEntity, Moving, Renderable};
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use crate::entity::{Entity, MovableEntity, Moving, Renderable};
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use crate::map::Map;
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use crate::map::Map;
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use crate::modulation::{SimpleTickModulator, TickModulator};
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use crate::modulation::{SimpleTickModulator, TickModulator};
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use crate::pacman::Pacman;
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use glam::{IVec2, UVec2};
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use glam::{IVec2, UVec2};
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use sdl2::pixels::Color;
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use sdl2::pixels::Color;
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use sdl2::render::Texture;
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use sdl2::render::Texture;
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@@ -1,3 +1,7 @@
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pub mod blinky;
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pub mod ghost;
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pub mod pacman;
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use crate::{
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use crate::{
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constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
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constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
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direction::Direction,
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direction::Direction,
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@@ -22,10 +22,10 @@ use crate::constants::RAW_BOARD;
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use crate::debug::{DebugMode, DebugRenderer};
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use crate::debug::{DebugMode, DebugRenderer};
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use crate::direction::Direction;
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use crate::direction::Direction;
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use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
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use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
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use crate::entity::blinky::Blinky;
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use crate::entity::pacman::Pacman;
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use crate::entity::Renderable;
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use crate::entity::Renderable;
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use crate::ghosts::blinky::Blinky;
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use crate::map::Map;
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use crate::map::Map;
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use crate::pacman::Pacman;
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/// The main game state.
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/// The main game state.
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///
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///
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@@ -232,7 +232,7 @@ impl<'a> Game<'a> {
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self.blinky.base.base.cell_position = *pos;
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self.blinky.base.base.cell_position = *pos;
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self.blinky.base.in_tunnel = false;
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self.blinky.base.in_tunnel = false;
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self.blinky.base.direction = Direction::Left;
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self.blinky.base.direction = Direction::Left;
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self.blinky.mode = crate::ghost::GhostMode::Chase;
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self.blinky.mode = crate::entity::ghost::GhostMode::Chase;
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}
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}
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}
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}
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@@ -1 +0,0 @@
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pub mod blinky;
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@@ -63,12 +63,9 @@ mod edible;
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mod emscripten;
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mod emscripten;
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mod entity;
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mod entity;
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mod game;
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mod game;
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mod ghost;
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mod ghosts;
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mod helper;
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mod helper;
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mod map;
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mod map;
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mod modulation;
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mod modulation;
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mod pacman;
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#[cfg(not(target_os = "emscripten"))]
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#[cfg(not(target_os = "emscripten"))]
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fn sleep(value: Duration) {
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fn sleep(value: Duration) {
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