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https://github.com/Xevion/Pac-Man.git
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refactor: move entity-related code into src/entity submodule
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96
src/entity/blinky.rs
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96
src/entity/blinky.rs
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use std::cell::RefCell;
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use std::rc::Rc;
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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use crate::direction::Direction;
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use crate::entity::ghost::{Ghost, GhostMode, GhostType};
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use crate::entity::pacman::Pacman;
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use crate::entity::{Entity, Moving, Renderable, StaticEntity};
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use crate::map::Map;
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use glam::{IVec2, UVec2};
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pub struct Blinky<'a> {
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ghost: Ghost<'a>,
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}
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impl<'a> Blinky<'a> {
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pub fn new(
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starting_position: UVec2,
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body_texture: Texture<'a>,
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eyes_texture: Texture<'a>,
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map: Rc<RefCell<Map>>,
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pacman: Rc<RefCell<Pacman<'a>>>,
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) -> Blinky<'a> {
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Blinky {
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ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
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}
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}
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/// Gets Blinky's chase target - directly targets Pac-Man's current position
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pub fn get_chase_target(&self) -> IVec2 {
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let pacman = self.ghost.pacman.borrow();
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let cell = pacman.base().cell_position;
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IVec2::new(cell.x as i32, cell.y as i32)
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}
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pub fn set_mode(&mut self, mode: GhostMode) {
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self.ghost.set_mode(mode);
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}
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pub fn tick(&mut self) {
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self.ghost.tick();
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}
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}
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impl<'a> Entity for Blinky<'a> {
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fn base(&self) -> &StaticEntity {
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self.ghost.base.base()
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}
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}
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impl<'a> Renderable for Blinky<'a> {
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fn render(&self, canvas: &mut Canvas<Window>) {
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self.ghost.render(canvas);
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}
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}
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impl<'a> Moving for Blinky<'a> {
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fn move_forward(&mut self) {
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self.ghost.move_forward();
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}
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fn update_cell_position(&mut self) {
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self.ghost.update_cell_position();
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}
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fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
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self.ghost.next_cell(direction)
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}
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fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
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self.ghost.is_wall_ahead(direction)
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}
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fn handle_tunnel(&mut self) -> bool {
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self.ghost.handle_tunnel()
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}
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fn is_grid_aligned(&self) -> bool {
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self.ghost.is_grid_aligned()
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}
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fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
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self.ghost.set_direction_if_valid(new_direction)
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}
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}
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// Allow direct access to ghost fields
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impl<'a> std::ops::Deref for Blinky<'a> {
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type Target = Ghost<'a>;
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fn deref(&self) -> &Self::Target {
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&self.ghost
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}
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}
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impl<'a> std::ops::DerefMut for Blinky<'a> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.ghost
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}
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}
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