mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 04:12:34 -06:00
refactor: use speculoos for all test assertions
This commit is contained in:
@@ -1,41 +1,42 @@
|
||||
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_calculate_score_for_item() {
|
||||
assert!(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value());
|
||||
assert!(EntityType::Pellet.score_value().is_some());
|
||||
assert!(EntityType::PowerPellet.score_value().is_some());
|
||||
assert!(EntityType::Player.score_value().is_none());
|
||||
assert!(EntityType::Ghost.score_value().is_none());
|
||||
assert_that(&(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value())).is_true();
|
||||
assert_that(&EntityType::Pellet.score_value().is_some()).is_true();
|
||||
assert_that(&EntityType::PowerPellet.score_value().is_some()).is_true();
|
||||
assert_that(&EntityType::Player.score_value().is_none()).is_true();
|
||||
assert_that(&EntityType::Ghost.score_value().is_none()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_collectible_item() {
|
||||
// Collectible
|
||||
assert!(EntityType::Pellet.is_collectible());
|
||||
assert!(EntityType::PowerPellet.is_collectible());
|
||||
assert_that(&EntityType::Pellet.is_collectible()).is_true();
|
||||
assert_that(&EntityType::PowerPellet.is_collectible()).is_true();
|
||||
|
||||
// Non-collectible
|
||||
assert!(!EntityType::Player.is_collectible());
|
||||
assert!(!EntityType::Ghost.is_collectible());
|
||||
assert_that(&EntityType::Player.is_collectible()).is_false();
|
||||
assert_that(&EntityType::Ghost.is_collectible()).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_valid_item_collision() {
|
||||
// Player-item collisions should be valid
|
||||
assert!(is_valid_item_collision(EntityType::Player, EntityType::Pellet));
|
||||
assert!(is_valid_item_collision(EntityType::Player, EntityType::PowerPellet));
|
||||
assert!(is_valid_item_collision(EntityType::Pellet, EntityType::Player));
|
||||
assert!(is_valid_item_collision(EntityType::PowerPellet, EntityType::Player));
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Pellet)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::PowerPellet)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::Player)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::PowerPellet, EntityType::Player)).is_true();
|
||||
|
||||
// Non-player-item collisions should be invalid
|
||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Ghost));
|
||||
assert!(!is_valid_item_collision(EntityType::Ghost, EntityType::Pellet));
|
||||
assert!(!is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet));
|
||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Ghost)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Ghost, EntityType::Pellet)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Player)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -52,7 +53,7 @@ fn test_item_system_pellet_collection() {
|
||||
|
||||
// Check that score was updated
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 10);
|
||||
assert_that(&score.0).is_equal_to(10);
|
||||
|
||||
// Check that the pellet was despawned (query should return empty)
|
||||
let item_count = world
|
||||
@@ -60,7 +61,7 @@ fn test_item_system_pellet_collection() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||
.count();
|
||||
assert_eq!(item_count, 0);
|
||||
assert_that(&item_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -75,7 +76,7 @@ fn test_item_system_power_pellet_collection() {
|
||||
|
||||
// Check that score was updated with power pellet value
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 50);
|
||||
assert_that(&score.0).is_equal_to(50);
|
||||
|
||||
// Check that the power pellet was despawned (query should return empty)
|
||||
let item_count = world
|
||||
@@ -83,7 +84,7 @@ fn test_item_system_power_pellet_collection() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(item_count, 0);
|
||||
assert_that(&item_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -103,7 +104,7 @@ fn test_item_system_multiple_collections() {
|
||||
|
||||
// Check final score: 2 pellets (20) + 1 power pellet (50) = 70
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 70);
|
||||
assert_that(&score.0).is_equal_to(70);
|
||||
|
||||
// Check that all items were despawned
|
||||
let pellet_count = world
|
||||
@@ -116,8 +117,8 @@ fn test_item_system_multiple_collections() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(pellet_count, 0);
|
||||
assert_eq!(power_pellet_count, 0);
|
||||
assert_that(&pellet_count).is_equal_to(0);
|
||||
assert_that(&power_pellet_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -138,7 +139,7 @@ fn test_item_system_ignores_non_item_collisions() {
|
||||
|
||||
// Score should remain unchanged
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, initial_score);
|
||||
assert_that(&score.0).is_equal_to(initial_score);
|
||||
|
||||
// Ghost should still exist (not despawned)
|
||||
let ghost_count = world
|
||||
@@ -146,7 +147,7 @@ fn test_item_system_ignores_non_item_collisions() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Ghost))
|
||||
.count();
|
||||
assert_eq!(ghost_count, 1);
|
||||
assert_that(&ghost_count).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -162,13 +163,13 @@ fn test_item_system_no_collision_events() {
|
||||
|
||||
// Nothing should change
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, initial_score);
|
||||
assert_that(&score.0).is_equal_to(initial_score);
|
||||
let pellet_count = world
|
||||
.query::<&EntityType>()
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||
.count();
|
||||
assert_eq!(pellet_count, 1);
|
||||
assert_that(&pellet_count).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -188,7 +189,7 @@ fn test_item_system_collision_with_missing_entity() {
|
||||
|
||||
// Score should remain unchanged
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 0);
|
||||
assert_that(&score.0).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -207,7 +208,7 @@ fn test_item_system_preserves_existing_score() {
|
||||
|
||||
// Score should be initial + pellet value
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 110);
|
||||
assert_that(&score.0).is_equal_to(110);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -228,7 +229,7 @@ fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||
|
||||
// Check that the power pellet was collected and score updated
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 50);
|
||||
assert_that(&score.0).is_equal_to(50);
|
||||
|
||||
// Check that the power pellet was despawned
|
||||
let power_pellet_count = world
|
||||
@@ -236,13 +237,13 @@ fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(power_pellet_count, 0);
|
||||
assert_that(&power_pellet_count).is_equal_to(0);
|
||||
|
||||
// Check that the Eyes ghost state was not changed
|
||||
let eyes_ghost_state = world.entity(eyes_ghost).get::<GhostState>().unwrap();
|
||||
assert!(matches!(*eyes_ghost_state, GhostState::Eyes));
|
||||
assert_that(&matches!(*eyes_ghost_state, GhostState::Eyes)).is_true();
|
||||
|
||||
// Check that the Normal ghost state was changed to Frightened
|
||||
let normal_ghost_state = world.entity(normal_ghost).get::<GhostState>().unwrap();
|
||||
assert!(matches!(*normal_ghost_state, GhostState::Frightened { .. }));
|
||||
assert_that(&matches!(*normal_ghost_state, GhostState::Frightened { .. })).is_true();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user