mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 02:07:55 -06:00
fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership
This commit is contained in:
36
src/app.rs
36
src/app.rs
@@ -4,8 +4,9 @@ use glam::Vec2;
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use sdl2::event::{Event, WindowEvent};
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use sdl2::keyboard::Keycode;
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use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
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use sdl2::ttf::Sdl2TtfContext;
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use sdl2::video::{Window, WindowContext};
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use sdl2::EventPump;
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use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
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use tracing::{error, event};
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use crate::error::{GameError, GameResult};
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@@ -14,26 +15,31 @@ use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
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use crate::game::Game;
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use crate::platform::get_platform;
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pub struct App<'a> {
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pub struct App {
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game: Game,
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canvas: Canvas<Window>,
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event_pump: EventPump,
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backbuffer: Texture<'a>,
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event_pump: &'static mut EventPump,
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backbuffer: Texture<'static>,
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paused: bool,
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last_tick: Instant,
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cursor_pos: Vec2,
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}
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impl App<'_> {
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impl App {
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pub fn new() -> GameResult<Self> {
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let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
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let video_subsystem: &'static VideoSubsystem =
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Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
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let audio_subsystem: &'static AudioSubsystem =
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Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
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let ttf_context: &'static Sdl2TtfContext =
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Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
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let event_pump: &'static mut EventPump =
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Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
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// Initialize platform-specific console
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get_platform().init_console()?;
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let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
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let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
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let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
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let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
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let window = video_subsystem
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.window(
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"Pac-Man",
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@@ -50,18 +56,16 @@ impl App<'_> {
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.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
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let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
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let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem)?;
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game.audio.set_mute(cfg!(debug_assertions));
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let mut game = Game::new(texture_creator, ttf_context, audio_subsystem)?;
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// game.audio.set_mute(cfg!(debug_assertions));
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let mut backbuffer = texture_creator_static
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let mut backbuffer = texture_creator
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.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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backbuffer.set_scale_mode(ScaleMode::Nearest);
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let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
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// Initial draw
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game.draw(&mut canvas, &mut backbuffer)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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