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refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization. - Updated `App` to utilize the new `Game` struct and its state management. - Refactored error handling - Removed unused audio subsystem references
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@@ -1,5 +1,6 @@
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use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
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use pacman::map::parser::{MapTileParser, ParseError};
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use pacman::error::ParseError;
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use pacman::map::parser::MapTileParser;
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#[test]
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fn test_parse_character() {
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