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https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 10:07:58 -06:00
refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization. - Updated `App` to utilize the new `Game` struct and its state management. - Refactored error handling - Removed unused audio subsystem references
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@@ -1,5 +1,5 @@
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use glam::Vec2;
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use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE, RAW_BOARD};
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use pacman::constants::{CELL_SIZE, RAW_BOARD};
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use pacman::map::Map;
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use sdl2::render::Texture;
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@@ -21,19 +21,6 @@ fn test_map_creation() {
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assert!(has_connections);
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}
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#[test]
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fn test_map_starting_positions() {
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let map = Map::new(RAW_BOARD).unwrap();
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let pacman_pos = map.find_starting_position(0);
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assert!(pacman_pos.is_some());
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assert!(pacman_pos.unwrap().x < BOARD_CELL_SIZE.x);
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assert!(pacman_pos.unwrap().y < BOARD_CELL_SIZE.y);
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let nonexistent_pos = map.find_starting_position(99);
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assert_eq!(nonexistent_pos, None);
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}
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#[test]
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fn test_map_node_positions() {
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let map = Map::new(RAW_BOARD).unwrap();
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