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https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 12:07:56 -06:00
refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization. - Updated `App` to utilize the new `Game` struct and its state management. - Refactored error handling - Removed unused audio subsystem references
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@@ -1,8 +1,8 @@
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use anyhow::Result;
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use sdl2::rect::Rect;
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use sdl2::render::{Canvas, RenderTarget};
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use crate::entity::direction::Direction;
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use crate::error::GameResult;
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use crate::texture::animated::AnimatedTexture;
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use crate::texture::sprite::SpriteAtlas;
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@@ -32,7 +32,7 @@ impl DirectionalAnimatedTexture {
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atlas: &mut SpriteAtlas,
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dest: Rect,
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direction: Direction,
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) -> Result<()> {
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) -> GameResult<()> {
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if let Some(texture) = &self.textures[direction.as_usize()] {
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texture.render(canvas, atlas, dest)
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} else {
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@@ -46,7 +46,7 @@ impl DirectionalAnimatedTexture {
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atlas: &mut SpriteAtlas,
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dest: Rect,
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direction: Direction,
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) -> Result<()> {
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) -> GameResult<()> {
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if let Some(texture) = &self.stopped_textures[direction.as_usize()] {
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texture.render(canvas, atlas, dest)
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} else {
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