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https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 12:07:56 -06:00
refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization. - Updated `App` to utilize the new `Game` struct and its state management. - Refactored error handling - Removed unused audio subsystem references
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@@ -30,9 +30,9 @@ impl App {
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let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
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let video_subsystem: &'static VideoSubsystem =
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Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
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let audio_subsystem: &'static AudioSubsystem =
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let _audio_subsystem: &'static AudioSubsystem =
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Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
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let ttf_context: &'static Sdl2TtfContext =
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let _ttf_context: &'static Sdl2TtfContext =
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Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
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let event_pump: &'static mut EventPump =
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Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
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@@ -58,7 +58,7 @@ impl App {
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let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
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let mut game = Game::new(texture_creator, ttf_context, audio_subsystem)?;
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let mut game = Game::new(texture_creator)?;
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// game.audio.set_mute(cfg!(debug_assertions));
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let mut backbuffer = texture_creator
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@@ -119,7 +119,7 @@ impl App {
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keycode: Some(Keycode::Space),
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..
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} => {
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self.game.debug_mode = !self.game.debug_mode;
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self.game.toggle_debug_mode();
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}
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Event::KeyDown { keycode: Some(key), .. } => {
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self.game.keyboard_event(key);
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